Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others
Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game.
- And for other topics, your providing these details will inspire ideas for larger, overarching plot-lines and the workings of still other regions of your land. Make sure to write these mini-inspirations down and keep track of them.
- For certain topics some regions will have minimal entries or none at all. A nomadic, mountain dwelling barbarian people would usually have no international intrigue and their commerce/trade entry might just say "furs, boars and women".
- Draw at least a rudimentary map of your area and expand from there as you add more regions. You will need it. It helps to have a baseline from where to start with rather than keep going back to square-one when you find something wrong.
- Would-Be Fantasy Authors would do well to detail the above for their setting(s), too. A stand-out, memorable novel is usually backed up by pages and pages of reference material written by the author before they even begin.
- It is important that you do the geography and their respective biomes first before embarking on the making of the country's people, their infrastructure and their culture if you're up to making your country believable. History has proven many times over that it's not the man that makes the land, but it's the land that makes the man. Things like mountains, rivers, the local flora & fauna and other permanent stuff ultimately decide many factors like viable/strategic locations for settlement/skirmishes, the placement of merchant and travel routes, etc.
- Creating a detailed campaign world from the ground up, even a country let alone a continent, is quite an undertaking.
Categories: Role Playing Games
Recent edits by: Cece, Puppy1843e, Rebecca