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sábado, 2 de febrero de 2013

The Players Strike Back


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Información:

El PDF de arriba pertenece a un torrent obtenido de Demonoid hace varios años llamado "rpg theory". 

Debido a su importancia y a la dificultad de su obtención he decidido subirlo a mi cuenta de 4shared para que esté disponible para todos.

¡Espero que os sirva de ayuda!

Aquí os dejo con un extracto de su contenido:


All along, we've been discussing dirty tricks the GM can use to make sure his players are on their toes, jumpy, and unsure about which way the story will turn next. Well, you guys get a break this month. It's your turn to go rent a movie, pop some popcorn, and watch TV.

(And who knows, maybe the readership will pick up. I hear there's more players than GMs, ya know.)

So, all you GMs: get lost! It's time your players and I had a little chat.

The Living City


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Información:

El PDF de arriba pertenece a un torrent obtenido de Demonoid hace varios años llamado "rpg theory". 

Debido a su importancia y a la dificultad de su obtención he decidido subirlo a mi cuenta de 4shared para que esté disponible para todos.

¡Espero que os sirva de ayuda!

Aquí os dejo con un extracto de su contenido:


(Note: If you do not have a consistent setting in your game, this month's column will not help you in any way, shape or form. Don't read it. It will not help your campaign. There's nothing to learn here. Move along.)

A common Game Master trap lies in designing setting. Many GMs think they have to spend hours, weeks, months getting to know every cobblestone, every brick, every face in the crowd. Well, I'm here to tell you that's a load of horse hockey. This month, I'm letting you in on some nifty little tricks that will make your environment come alive for your players in ways they (and you) never thought possible.

I can already hear you saying, "Hey, isn't this supposed to be a column about dirty, underhanded Game Master tricks? How is designing an environment low-down and nasty?"

I'll tell you.

Your players are gonna do all the work.

Please Sir, Can I Have Some More


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Información:

El PDF de arriba pertenece a un torrent obtenido de Demonoid hace varios años llamado "rpg theory". 

Debido a su importancia y a la dificultad de su obtención he decidido subirlo a mi cuenta de 4shared para que esté disponible para todos.

¡Espero que os sirva de ayuda!

Aquí os dejo con un extracto de su contenido:


For those of you who don't keep score in the Pyramid Forum, someone suggested I write a column on how a Dirty GM rewards his players. Well, I started that column about seven times, but never got further than a few paragraphs. The problem? I couldn't keep focus. I couldn't keep on one subject without stumbling onto another one. Each was a big enough subject to deal with all on its own, and I've got a word count here (otherwise, I'd go on and on and on. . . ), so this week is the beginning of a series.

In this series (I think it's going to be a three-parter), we'll take a look at a few assumptions that nearly everyone takes for granted in roleplaying games, and how a Dirty GM turn those assumptions to his own advantage. This month, we begin our series with one of the greatest assumptions in roleplaying, and when I say greatest, I mean Greatest.

I'm talking about Experience Points.

Let's All Go to the Movies!


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Información:

El PDF de arriba pertenece a un torrent obtenido de Demonoid hace varios años llamado "rpg theory". 

Debido a su importancia y a la dificultad de su obtención he decidido subirlo a mi cuenta de 4shared para que esté disponible para todos.

¡Espero que os sirva de ayuda!

Aquí os dejo con un extracto de su contenido:


"This month's column deals with a tricky subject: something we authors like to call "creative plagiarism." And before you get any funny ideas, consider the fact that Wee Willy Shakespeare is the God-King of this little practice. Bill stole the plots for almost all his plays, but the trick here is that he changed almost everything else. Like our friend Mister Lucas, he made "old stories in new costumes."

I'm gonna give you three plots from Hollywood films and show you exactly how to rip them off -- while keeping your dignity at the same time. Hold on to the safety bar, folks. We're going at top speed this month."

Get a Helmet


Descarga:


Información:

El PDF de arriba pertenece a un torrent obtenido de Demonoid hace varios años llamado "rpg theory". 

Debido a su importancia y a la dificultad de su obtención he decidido subirlo a mi cuenta de 4shared para que esté disponible para todos.

¡Espero que os sirva de ayuda!

Aquí os dejo con un extracto de su contenido:


"There's a whole lot of people in this world who spout the "Get a helmet!" philosophy. Then, life kicks them in the teeth with iron-tipped combat boots and they start crying like a fifteen year old who just found out the first girl he ever kissed didn't fall madly in love with him and, in fact, has moved on to someone new. Then, they bitch and moan and complain about how unfair life is, and how if only he'd done things differently, it'd all be different and how could she be so cold, so uncaring, such a heartless, cruel, calculating. . .


Hey. Wait a minute. Where's your helmet?

Like Super Chicken says, "You knew the job was dangerous when you took it."

For those of you who haven't figured it out, here's a bit of existentialist truth for you to chew on.

Life. Isn't. Fair. The sooner you learn that, the better off you'll be.

Now the question you have to ask is this:

If roleplaying games are supposed to simulate life, why are so many people obsessed with making them "fair?"

And with that in mind, let's move on to this month's topic. Twenty bucks says you can't figure it out until we're all done."