tag:blogger.com,1999:blog-33139196520881451592023-07-19T08:45:08.081+02:00Aprendiendo a hacer un Juego de Rol por FascículosEsta bitácora dará cuenta de mis opiniones, comentarios y trabajos sobre el "Taller de escritura aplicada a los juegos de rol" que ha puesto en práctica D. Pedro J. Ramos.
Gracias, Pedro, por este Taller. No me canso de repetir que estás haciendo un enorme favor a mucha gente. Yo por lo menos me esforzaré al máximo y seguiré este Taller hasta el final.
ADDENDUM: Una vez terminado el Taller, proporciono libros e información para ayudar a otros.Sergio Recio Gamohttp://www.blogger.com/profile/16706852295867980376noreply@blogger.comBlogger650125tag:blogger.com,1999:blog-3313919652088145159.post-71578760756463618032015-03-19T15:20:00.001+01:002015-03-19T15:20:58.913+01:00Introductory Games for New Roleplayers - GNOME STEWEnlace:<br />
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<tr style="margin: 0px; overflow: hidden; padding: 0px;"><td class="date" style="background-position: 0px -48px; border: none; color: #707070; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top; white-space: nowrap; width: 115px;">January 26, 2009</td><td style="border: none; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top;"><span class="postedby" id="postedby" style="margin: 0px; overflow: hidden; padding: 0px;">Posted by <a href="http://www.gnomestew.com/author/scottm/" rel="author" style="color: #980000; margin: 0px; overflow: hidden; padding: 0px; text-decoration: none;" title="Posts by Scott Martin">Scott Martin</a></span></td><td style="border: none; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top;"></td></tr>
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My wife is planning a “girl game day” that will take place next month. Most of her friends that will be joining her have played board games, but haven’t really roleplayed before. Jennifer has played extensively– earlier this year she ran us through the first half of Keep on the Shadowfell. She ran her first adventure about a year ago. [It was a cool Dungeon Magazine adventure about a town with a kidnapped noble, with a big bad Wererat that battered us near the end.] She’s going to run a 4e game for them, probably built with some help from Dungeon Magazine adventures and notes from one shots she played in.</div>
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When she asked me for advice, I told her about the one shots I’ve run to teach new systems. (She was remarkably patient as I told the stories.) She brought up a good point– in my cases, I’m usually teaching a new system to experienced roleplayers. She’s going teach them how to roleplay and show them a specific system all at once. Despite the imperfect match, I drew on my experience and came up with the suggestions below.</div>
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My Suggestions</h3>
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<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Pregens:</strong> I suggested that she should generate characters in advance– a few more than the actual number of players, so that her players have some choice. She’ll probably borrow some of the characters from the WotC website and might repurpose some of the characters we’ve made for RPGA 4e games.</li>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Stories:</strong> One thing that worked for me when running a teaching one-shot was to provide a couple of paragraphs of history for each character. It was a good way to quickly convey some setting assumptions and gave the player a baseline to roleplay from.</li>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Dice, Pencils, etc:</strong> Let everyone know they can just show up– everything else will be provided.</li>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Power Cards:</strong> I think having power cards with everything already worked out could make the game even more approachable. (Much like the powers on the Shadowfell character sheets.)</li>
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Maybes: I’m not sure if or which of the following are best.</div>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Quick References:</strong> I’m divided on providing quick references. I’d guess that one page sheets with action types, turn sequence, etc. would be OK. I suspect a 20 page ‘quick’ reference would scare everyone off. New players flee if confronted with too much material.</li>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">Simplified Sheets:</strong> Most character sheets are extensive– they have all of the data you need to recompute everything listed in boxes. Would it be worth the effort to streamline sheets to knock out the intermediate numbers and just boil it down to the final numbers? It might make for a cleaner, less intimidating sheet… but it would be harder to explain where the numbers all come from.</li>
<li style="background: url(http://www.gnomestew.com/wp-content/themes/gnomestew2012/ui/li.png) 0px 3px no-repeat; line-height: 1em; list-style: none; margin: 0px 0px 0px 30px; padding: 4px 15px 4px 20px; text-align: justify;"><strong style="margin: 0px; padding: 0px;">A ringer:</strong> She mentioned the possibility of including an experienced roleplayer among them, to subtly guide them. The main drawback is that her experienced player pool is mostly guys, which might get in the way of the “girl game day” part. Another problem is that they’ll pick up the ringer’s bad habits instead of inventing their own. Making sure they know the game is for them– not the ringer– is also important to get right.</li>
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Adventure Design</h3>
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I suspect that her group will take some time to introduce themselves, pick characters, etc. That sounds like a half an hour at a minimum– longer if they’re chatty or eager to study each character. In all, I’d guess that three or four hours is as long as she should plan to keep new people’s interest. Jennifer has talked about wanting to run a more traditional dungeon crawl. Keeping in mind the limited time, do you start with a town/hiring scene, so they can talk and explore a bit? Or do you skip ahead (say, with a paragraph of explanatory box text) and start them off at the cave mouth?</div>
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I think two or three combat encounters, a roleplaying encounter, and a good skill challenge makes a good framework to build on. I’d be tempted to start with fight brewing– say, a couple of kobolds come out to find out who is tromping all over their ceiling or the like. The first battle should be easy, because everyone will be discovering what they’re best at doing… and might take a few smacks while they figure it out. On the other hand, if the battle goes too easily, other minions might respond to the noise as delayed reinforcements.</div>
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How does the overall framework sound to you? Is it too ambitious, or do you think they’ll blow through it too quickly? Would you prepare an extra encounter or two to drop in case they run ahead of schedule? Or just assume that you’ll take up the extra time toasting their success in town after they’re through?</div>
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Your Suggestions</h3>
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I suspect many of you have introduced new players to roleplaying– please share any advice you have. Is there anything critical she needs to include to help them figure it out? I’ve listed my suggestions– please help me find the holes so she can plan a fun session. And maybe make a few converts.</div>
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If any of my suggestions sound counterproductive or too time consuming, please point them out. I don’t want her to burn out before the game even begins. [For a quick hint about her: when I mentioned writing this article, she asked “Are you going to call it <em style="margin: 0px; padding: 0px;">Newbs with Boobs</em>?”]</div>
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<h2 style="color: black; font-family: Tahoma, Arial, sans-serif; font-size: 24px; margin: 5px 0px 0px; padding: 0px;">
About Scott Martin</h2>
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Scott is an engineer turned gnome and <a href="http://www.crazysquirrelgamestore.com/" style="color: black; margin: 0px; padding: 0px;">game store</a> owner. He lies awake at night building intriguing worlds and plotting your character's demise.</div>
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All articles by <a href="http://www.gnomestew.com/author/scottm/" style="color: black; margin: 0px; padding: 0px;">Scott Martin</a> Connect with me on <a href="http://www.crazysquirrelgamestore.com/" style="color: black; margin: 0px; padding: 0px;">Website</a></div>
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Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-8520412902092248102015-03-19T15:13:00.000+01:002015-03-19T15:14:31.841+01:00I Love My Tiny Notebook - GNOME STEWEnlace:<br />
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<a href="http://www.gnomestew.com/tools-for-gms/i-love-my-tiny-notebook/">http://www.gnomestew.com/tools-for-gms/i-love-my-tiny-notebook/</a><br />
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Texto:<br />
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<tr style="margin: 0px; overflow: hidden; padding: 0px;"><td class="date" style="background-position: 0px -48px; border: none; color: #707070; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top; white-space: nowrap; width: 88px;">May 12, 2008</td><td style="border: none; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top;"><span class="postedby" id="postedby" style="margin: 0px; overflow: hidden; padding: 0px;">Posted by <a href="http://www.gnomestew.com/author/rick_twa/" rel="author" style="color: #980000; margin: 0px; overflow: hidden; padding: 0px; text-decoration: none;" title="Posts by Matthew J. Neagley">Matthew J. Neagley</a></span></td><td style="border: none; margin: 0px; overflow: hidden; padding: 0px 5px; vertical-align: top;"></td></tr>
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Let’s face it. Our memories aren’t what they used to be. It’s true for all of us, though the old guys like me do feel the pinch a bit more acutely. Add to that that game systems are constantly changing, we’re always trying new games, genres, and systems, and that we’ve got our <strong style="margin: 0px; padding: 0px;">own</strong>games to plan and it’s plain that quite a bit is going get lost in the press. And that’s without even considering all the non-gaming related information with which we have to deal.</div>
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My tool of choice for jotting down quick notes is the pocket notebook. These tiny notebooks are great for saving ideas for later that you’d otherwise forget, and for taking notes when you want to remember details. They allow you to work almost anywhere (in fact, this entire post was outlined while waiting in the drive-through for my lunch). They can provide useful storage for other things. Mine holds a pen and all my receipts that I have to balance later.</div>
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However, due to the demands of use there are several criteria I’ve learned to look for when buying a new tiny notebook. First, they have to be durable enough to survive in your pockets. This means that the cardboard backed flimsy disposable varieties right out. It also means that avoiding the wire spiral variety in favor of a bound book or covered rings or spirals is preferable. In addition, size is an important issue. You ideally want the largest notebook you can comfortably fit in your pocket. Usually this is 3″ by 5″, but may vary depending on where you keep yours. There are other features that are definitely worth spending a bit more for as well. Extra storage such as pen holders, document pockets, etc… are always handy. Refillable notepads have two major benefits. First is price. A really fancy pocket notepad can set you back almost $15 as opposed to the 70¢ that an economy notepad will. Offsetting some of this cost via refills is nice. In addition, refills mean that you can leave existing notes in your pad when you refill.</div>
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There are a few problems to watch out for when making use of a notepad. First, is the general durability issue. Unless your notepad is exceptionally strong, it will sustain wear and tear from being carried around incessantly. Treat it accordingly. In addition, it’s not only one, but two things to carry around with you (the notepad plus a writing tool).</div>
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There are, of course electronic alternatives to tiny notepads. The big factors to consider when deciding whether to upgrade to an electronic solution are cost, learning curve and functionality. Electronic tools that can function as a notepad host a myriad of other useful functions but take a little longer to learn to use and a lot longer to pay for. If these functions look tempting enough to pay the extra money and time, then an electronic solution may be for you.</div>
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All in all, I’ve found that carrying a notebook with me has greatly aided my performance both as a GM and in other areas of life, but not just any equipment will do. Spend some time looking for the right piece of equipment, and you’ll fall in love with your tiny notebook too.</div>
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<h2 style="color: black; font-family: Tahoma, Arial, sans-serif; font-size: 24px; margin: 5px 0px 0px; padding: 0px;">
About Matthew J. Neagley</h2>
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First introduced to RPGs through the DnD Red Box Set in 1990, Matt fights on ongoing battle with GMing ADD, leaving his to-do list littered with the broken wrecks of half-formed campaigns, worlds, characters, settings, and home-brewed systems. Luckily, his wife is also a GM, providing him with time on both sides of the screen.</div>
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All articles by <a href="http://www.gnomestew.com/author/rick_twa/" style="color: black; margin: 0px; padding: 0px;">Matthew J. Neagley</a> Connect with me on <a href="http://www.gnomestew.com/meet-the-gnomes#matthewjneagley" style="color: black; margin: 0px; padding: 0px;">Website</a></div>
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Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-89020067419710567722014-08-16T07:03:00.002+02:002014-08-16T07:03:24.566+02:00Top 30 Game Mastering ArticlesFuente:<br />
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Top 30 Game Mastering Articles</h1>
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Welcome to Gnome Stew! If you’re new here, this page will give you
great introduction to what we’re all about: making your time as a GM
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With more than 600 articles in our archives, we thought we’d
highlight the cream of the crop — the best game mastering advice, tips,
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“<em>fantastic blog for game masters, dungeon masters, and rpg fans</em>” — Wil Wheaton (read <a href="http://www.gnomestew.com/testimonials-smart-sexy-famous-people-love-gnome-stew">more testimonials</a>)</div>
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GMing Tricks and Tips</h2>
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<a href="http://www.gnomestew.com/gming-advice/island-design-theory" style="background: none; color: #990000; font-size: 16px;">Island Design Theory</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#johnarcadian">John Arcadian</a><br />
Have you ever prepped a ton of adventure material only to have your
players ignore all of it? This flexible approach to plotting prevents
that problem — and your players will love it.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/b3e34e260c51cca6671ea4e92453483a?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/restate-the-obvious" style="background: none; color: #990000; font-size: 16px;">Restate the Obvious</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#kurttelasschneider">Kurt ‘Telas’ Schneider</a><br />
What seems obvious to you, the GM, may not always be obvious to your
players. This tip is incredibly simple, but has the power to completely
change the course of your next session — try it and see.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/3c60956fecca50121a6302b57acfd330?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/player-characters-emerging-complexity-is-a-ok" style="background: none; color: #990000; font-size: 16px;">Player Characters: Emerging Complexity is A-OK</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#martinralya">Martin Ralya</a><br />
You don’t need to force 10-page PC backstories out of your players.
Instead, let their characters evolve organically during play — it can be
less work and more fun, and everyone wins.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/249a68f7119b628ae4695f54b890dd04?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/tools-for-gms/i-love-my-tiny-notebook" style="background: none; color: #990000; font-size: 16px;">I Love My Tiny Notebook</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#matthewjneagley">Matthew J. Neagley</a><br />
You carry a tiny notebook, right? If you don’t, you’re missing out on
one of the most essential GMing tools ever created — yours for $0.99 at
the office supply store.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/20c086c4f565dabfc1b8669ea3e48fb5?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/dd-burgoo-dontcha-got-a-job-or-something" style="background: none; color: #990000; font-size: 16px;">D&D Burgoo (3.5): Don’tcha got a job, or something?</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#troyetaylor">Troy E. Taylor</a><br />
For fantasy PCs, answering the question “What did you do before you
started adventuring?” is one of the simplest tricks for building a
compelling character backstory. Try it with your players.<br />
<h2>
Game Mastering Techniques</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/542bbe056a4afdcd9ee2361709d7b3d4?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/introductory-games-for-new-roleplayers" style="background: none; color: #990000; font-size: 16px;">Introductory Games for New Roleplayers</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#scottmartin">Scott Martin</a><br />
When you GM a game for first-time roleplayers, there are some special
considerations to take into account. It’s all laid out in this
informative article, from simplified character sheets to scenario
structure.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/52c3b64340263edfc40d868952949f73?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/lessons-from-the-long-campaign-never-write-the-ending" style="background: none; color: #990000; font-size: 16px;">Lessons From the Long Campaign: Never Write the Ending</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#dnaphil">DNAphil</a><br />
If you’re running an extended campaign, leaving individual scenes
open-ended will make for a richer, more player-driven experience.
Campaign structure tips galore.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/a7f330fdd078d9523ea127375453ccea?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/tools-for-gms/preparing-to-improvise" style="background: none; color: #990000; font-size: 16px;">Preparing to Improvise</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#patrickbenson">Patrick Benson</a><br />
The best improvisation happens when you’ve laid the foundation for
successfully winging it in advance. Minimize your prep and maximize your
fun at the gaming table with these techniques.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/058d5800431afd2e378160503130c22b?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/short-sessions" style="background: none; color: #990000; font-size: 16px;">Short Sessions</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#waltciechanowski">Walt Ciechanowski</a><br />
There’s an art to running a fun short gaming session, and it’s not just
about doing everything faster. From game system choice to goals and
rules, here are lots of tips for doing it well.<br />
<h2>
Campaigns and Adventures</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/249a68f7119b628ae4695f54b890dd04?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/you-think-you-know-a-genre" style="background: none; color: #990000; font-size: 16px;">You Think You Know a Genre…</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#matthewjneagley">Matthew J. Neagley</a><br />
What happens when you cross the Smurfs with zombies? The true origins of
the survival horror genre, and tips for running bizarre and memorable
games.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/52c3b64340263edfc40d868952949f73?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/why-you-cant-always-go-home-again" style="background: none; color: #990000; font-size: 16px;">Why You Can’t Always Go Home Again</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#dnaphil">DNAphil</a><br />
Returning to a much-loved gaming system from your past can be a
bittersweet experience. Here are the hallmarks of a one-campaign RPG,
and how to make the most of them.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/058d5800431afd2e378160503130c22b?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/from-con-to-con-the-journey-ends" style="background: none; color: #990000; font-size: 16px;">From Con to Con: The Journey Ends</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#waltciechanowski">Walt Ciechanowski</a><br />
Planning on GMing an event at a gaming convention? These 13 tips from
the trenches at GenCon will help you and your players have more fun with
less stress.<br />
<h2>
The Craft and Art of Game Mastering</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/a7f330fdd078d9523ea127375453ccea?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/5-mistakes-of-the-new-gm" style="background: none; color: #990000; font-size: 16px;">5 Mistakes of the New GM</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#patrickbenson">Patrick Benson</a><br />
New to game mastering? You’re bound to make mistakes, just like all GMs.
Here are five mistakes we all made when we started out — and how to
avoid making them yourself.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/5e9005b1bc68240eac6db3b57a6896ae?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/first-time-gming-doing-a-job-that-you-dont-know-how-to-do" style="background: none; color: #990000; font-size: 16px;">First-Time GMing — Doing a Job You Don’t Know How to Do</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#johnarcadian">John Arcadian</a><br />
GMing for the first time can be pretty intimidating: you feel like your
entire group’s fun depends on your actions, and the pressure is on.
Fortunately, we’re here to help.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/b3e34e260c51cca6671ea4e92453483a?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/beware-the-retcon" style="background: none; color: #990000; font-size: 16px;">Beware the Retcon</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#kurttelasschneider">Kurt ‘Telas’ Schneider</a><br />
Two practical reasons why retconning — “rewinding” time in your game to
fix a mistake — is always, always, always a bad idea. Yes, even just
this one time.<br />
<h2>
Players</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/542bbe056a4afdcd9ee2361709d7b3d4?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/planning-and-analysis-paralysis" style="background: none; color: #990000; font-size: 16px;">Planning and Analysis Paralysis</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#scottmartin">Scott Martin</a><br />
Building on two examples from actual play, here are the factors that
contribute to analysis paralysis — aka wasting game time by talking in
circles — and advice for keeping it from happening in your group.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/5e9005b1bc68240eac6db3b57a6896ae?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/player-narrative" style="background: none; color: #990000; font-size: 16px;">Player Narrative</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#johnarcadian">John Arcadian</a><br />
Knowing how and when to share narrative control — which you’re already
doing in every game you run, consciously or not — can get everyone at
the table more involved in the game.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/20c086c4f565dabfc1b8669ea3e48fb5?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/specific-rpgs/troys-crock-pot-a-little-thing-called-the-tpk" style="background: none; color: #990000; font-size: 16px;">Troy’s Crock Pot: A Little Thing Called the TPK</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#troyetaylor">Troy E. Taylor</a><br />
At some point in your GMing career, you’ll preside over a total party
kill — a TPK. And despite surges and beefed-up hit points for lowbies,
it can happen in D&D 4th Edition.<br />
<h2>
Touchy Subjects</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/249a68f7119b628ae4695f54b890dd04?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/hot-buttons/the-concept-of-a-star-wars-rpg-should-die-in-a-fire" style="background: none; color: #990000; font-size: 16px;">The Concept of a Star Wars RPG Should Die In a Fire</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#matthewjneagley">Matthew J. Neagley</a><br />
Why is it that the people least suitable to run Star Wars games are
often the ones you find behind the GM’s screen? A painful truism that
ignited one hell of a comment thread.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/3c60956fecca50121a6302b57acfd330?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/you-should-quit-gming-right-now" style="background: none; color: #990000; font-size: 16px;">You Should Quit GMing Right Now</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#martinralya">Martin Ralya</a><br />
The title says it all: You really should, in fact, just quit GMing right
now. Ixnay on the amegay asteringmay. Cold turkey. Kaput. Done.
Seriously — what are you still doing here?<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/058d5800431afd2e378160503130c22b?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/hot-buttons/hot-button-whose-character-is-it-anyway" style="background: none; color: #990000; font-size: 16px;">Hot Button: Whose Character Is It Anyway?</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#waltciechanowski">Walt Ciechanowski</a><br />
Who has creative control over the player characters’ backstories? Can
you, the GM, add elements to them — or are they sacrosanct? Welcome to
the world of hot button articles, and the discussions they spark.<br />
<h2>
Running the Game</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/a7f330fdd078d9523ea127375453ccea?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/sometimes-to-run-a-fun-game-you-need-to-ignore-the-game" style="background: none; color: #990000; font-size: 16px;">Sometimes to Run a Fun Game You Need to Ignore the Game</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#patrickbenson">Patrick Benson</a><br />
It might sound zen, but it’s also quite practical: At the end of the
day, we run games so we can have fun with our friends — and if that
means ignoring the rules to do what’s best for the group, do it and
don’t look back.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/20c086c4f565dabfc1b8669ea3e48fb5?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/troys-crock-pot-oh-darn-the-npc-just-rolled-a-1" style="background: none; color: #990000; font-size: 16px;">Troy’s Crock Pot: Oh Darn! The NPC just rolled a 1</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#troyetaylor">Troy E. Taylor</a><br />
The funny thing about dice is that they sometimes do exactly what you
don’t expect. If an NPC fails a major roll, don’t automatically fudge it
— instead, see where that opportunity takes you.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/542bbe056a4afdcd9ee2361709d7b3d4?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/compensating-for-failure" style="background: none; color: #990000; font-size: 16px;">Compensating for Failure</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#scottmartin">Scott Martin</a><br />
In-game failures can be planned for, mitigated with improvisation, and,
on occasion, a whole lot of fun. Thinking about the meta aspects of
failure can improve your game.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/15239cc615dbb28799984b64a2dd4442?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/spicing-up-combat" style="background: none; color: #990000; font-size: 16px;">Spicing Up Combat</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#adamnave">Adam Nave</a><br />
By considering focal points — the most interesting aspects of a battle —
and focusing on vivid descriptions, your combats will go from humdrum
to fantastic. Simple techniques, solid results.<br />
<h2>
Social Issues</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/52c3b64340263edfc40d868952949f73?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/dont-fall-for-these-rpg-arguments" style="background: none; color: #990000; font-size: 16px;">Don’t Fall For These RPG Arguments</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#dnaphil">DNAphil</a><br />
If you’ve GMed more than once or twice, you’ve heard these arguments.
They derail games and reduce GMs to quivering blobs of jelly — but you
can head them off at the pass.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/b3e34e260c51cca6671ea4e92453483a?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/gming-advice/laying-the-ground-rules" style="background: none; color: #990000; font-size: 16px;">Laying the Ground Rules</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#kurttelasschneider">Kurt ‘Telas’ Schneider</a><br />
The foundation of a good social contract for gaming groups is built on
establishing the basics and avoiding problems down the road — this
article will show you how to do both.<br />
<h2>
Game Mastering Tools</h2>
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/15239cc615dbb28799984b64a2dd4442?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/tools-for-gms/12-ways-to-use-google-apps-at-the-game-table" style="background: none; color: #990000; font-size: 16px;">12 Ways to Use Google Apps at the Game Table</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#adamnave">Adam Nave</a><br />
Google’s free applications are a great way to organize, manage, and stay
on top of your campaign — especially when you use several of them for
the same game.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/addc129d28763ecd8a92c35b34a61072?s=55&d=http%3A%2F%2Fhttp://www.gnomestew.com/%2Fwp-content%2Fuploads%2F2008%2F05%2Fgnomatar1.jpg%3Fs%3D55&r=PG" width="60px" /></div>
<a href="http://www.gnomestew.com/tools-for-gms/gnomenclature-a-diminutive-rpg-glossary" style="background: none; color: #990000; font-size: 16px;">Gnomenclature: A Diminutive RPG Glossary</a><br />
That title is a lie: There’s nothing diminutive about this glossary —
it’s one of the largest on the web. If a gaming term is used by more
than a handful of people, it’s probably here.<br />
<div class="imgflow">
<img src="http://www.gravatar.com/avatar/3c60956fecca50121a6302b57acfd330?s=60&d=http%3A%2F%2Fwww.gravatar.com%2Favatar%2Fad516503a11cd5ca435acc9bb6523536%3Fs%3D60&r=PG" /></div>
<a href="http://www.gnomestew.com/reviews/review-the-ultimate-dice-bag" style="background: none; color: #990000; font-size: 16px;">Review: The Ultimate Dice Bag</a>, by <a href="http://www.gnomestew.com/meet-the-gnomes/#martinralya">Martin Ralya</a><br />
The search for the best dice bag ever made is over. No, really — this
bag is gorgeous, well-made, durable, and packed with features (and the
right price, too). It earns the label “ultimate.”<br />
<h2>
Where To Next?</h2>
If you made it all the way down here, chances are you’ll enjoy reading our other articles, too. Why not <a href="http://www.gnomestew.com/subscribe">subscribe via RSS or email</a> or <a href="http://www.gnomestew.com/register">sign up for an account</a>?<br />
You can also dive into the archives or browse your favorite author’s
articles using the drop-down menus up top, or search for articles on a
specific topic — there’s a lot here to explore.<br />
And if you have an idea for an article on a topic we’ve never covered, we’d love to hear about it in the <a href="http://www.gnomestew.com/suggestion-pot">Suggestion Pot</a>.Sergio Recio Gamohttp://www.blogger.com/profile/16706852295867980376noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-55103675245191114362014-08-16T06:44:00.003+02:002014-08-16T06:44:37.163+02:00Let's Play: The Temple of Elemental Evil Aquí está la Lista de Reproducción cuyos vídeos iré publicando en el blog. ¡A disfrutar!<br />
<br />
<a href="https://www.youtube.com/playlist?list=PLgBa4TZl4FeNOctZ9nQFY1HP8JmpPe3AX">https://www.youtube.com/playlist?list=PLgBa4TZl4FeNOctZ9nQFY1HP8JmpPe3AX</a><br />
<br />
¿Qué es "The Temple Of Elemental Evil"? (From <a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29">Wikipedia</a>)<br />
<br />
<i><b>The Temple of Elemental Evil</b></i> is a <a href="http://en.wikipedia.org/wiki/2003_in_video_gaming" title="2003 in video gaming">2003</a> <a href="http://en.wikipedia.org/wiki/Role-playing_video_game" title="Role-playing video game">role-playing</a> <a href="http://en.wikipedia.org/wiki/Video_game" title="Video game">video game</a> by now-defunct <a href="http://en.wikipedia.org/wiki/Troika_Games" title="Troika Games">Troika Games</a>. It is a re-creation of the classic <i><a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> adventure of the <a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil" title="The Temple of Elemental Evil">same name</a> using the 3.5 edition rules. This is the only video game to take place in the <i><a href="http://en.wikipedia.org/wiki/Greyhawk" title="Greyhawk">Greyhawk</a></i> campaign setting and the first video game to implement the 3.5 edition rule set.<sup class="reference" id="cite_ref-gamespotreview_3-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-gamespotreview-3"><span>[</span>3<span>]</span></a></sup> The game was published by <a href="http://en.wikipedia.org/wiki/Atari" title="Atari">Atari</a>, who then held the interactive rights of the <i>Dungeons & Dragons</i> <a href="http://en.wikipedia.org/wiki/Media_franchise" title="Media franchise">franchise</a>.<sup class="reference" id="cite_ref-atarilicense_4-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-atarilicense-4"><span>[</span>4<span>]</span></a></sup> <i>The Temple of Elemental Evil</i> was released in autumn of 2003.<br />
The release was criticized for stability issues and other <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Computer_bug" title="Computer bug">bugs</a>.<sup class="reference" id="cite_ref-Metacritic_5-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Metacritic-5"><span>[</span>5<span>]</span></a></sup>
The turn-based tactical combat, however, was generally thought to be
implemented well, and is arguably the most faithful representation of
the then-current <a href="http://en.wikipedia.org/wiki/Tabletop_role-playing_game" title="Tabletop role-playing game">tabletop role-playing game</a> ("3.5e") rules in a <a href="http://en.wikipedia.org/wiki/Video_game" title="Video game">video game</a>. This game still has a very active fanbase, with many improvements and <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Fan_patch" title="Fan patch">bugfixes</a> added.<sup class="reference" id="cite_ref-Co8patch_6-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Co8patch-6"><span>[</span>6<span>]</span></a></sup><br />
<div class="toc" id="toc">
<div id="toctitle">
<h2>
Contents</h2>
</div>
<ul>
<li class="toclevel-1 tocsection-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Storyline"><span class="tocnumber">1</span> <span class="toctext">Storyline</span></a>
<ul>
<li class="toclevel-2 tocsection-2"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Plot"><span class="tocnumber">1.1</span> <span class="toctext">Plot</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-3"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Gameplay"><span class="tocnumber">2</span> <span class="toctext">Gameplay</span></a>
<ul>
<li class="toclevel-2 tocsection-4"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Differences_with_3.5"><span class="tocnumber">2.1</span> <span class="toctext">Differences with 3.5</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-5"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#History"><span class="tocnumber">3</span> <span class="toctext">History</span></a></li>
<li class="toclevel-1 tocsection-6"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Reception"><span class="tocnumber">4</span> <span class="toctext">Reception</span></a>
<ul>
<li class="toclevel-2 tocsection-7"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#Controversy"><span class="tocnumber">4.1</span> <span class="toctext">Controversy</span></a></li>
</ul>
</li>
<li class="toclevel-1 tocsection-8"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#References"><span class="tocnumber">5</span> <span class="toctext">References</span></a></li>
<li class="toclevel-1 tocsection-9"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#External_links"><span class="tocnumber">6</span> <span class="toctext">External links</span></a></li>
</ul>
</div>
<h2>
<span class="mw-headline" id="Storyline">Storyline</span></h2>
Thirteen years before the start of the game, Hommlet was a peaceful
town. Due to low taxes and safe roads, the area became prosperous, and
the village flourished. This prosperity drew the attention of evil
forces, who began slowly trickling into the area. It is not known where
these forces came from, but the Dyvers of <a href="http://en.wikipedia.org/wiki/Nyr_Dyv" title="Nyr Dyv">Nyr Dyv</a> and the inhabitants of the forestlands of the Wild Coast were the chief suspects. As the presence of <a href="http://en.wikipedia.org/wiki/Outlaw" title="Outlaw">bandits</a>, <a href="http://en.wikipedia.org/wiki/Kobold_%28Dungeons_%26_Dragons%29" title="Kobold (Dungeons & Dragons)">kobolds</a>, and <a href="http://en.wikipedia.org/wiki/Goblin_%28Dungeons_%26_Dragons%29" title="Goblin (Dungeons & Dragons)">goblins</a> increased, a local <a href="http://en.wikipedia.org/wiki/Militia" title="Militia">militia</a> led by Waldgraf of Ostverk was raised to defend Hommlet. This only served to check the evil forces, however.<br />
Six miles from Hommlet, a group of hovels formed a center for the
evil activity. The locals ignored this threat since it was in the
marshes, and Nulb began growing. A small <a href="http://en.wikipedia.org/wiki/Chapel" title="Chapel">chapel</a>
built to an evil god grew into a stone structure as the evil forces
pillaged and robbed the lands around Hommlet. For three years the Temple
of Elemental Evil served as a center for the swarms of vile creatures
who plagued Hommlet. As the evil grew in power, the land around the
Temple suffered from <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Infectious_disease" title="Infectious disease">pestilence</a>, <a href="http://en.wikipedia.org/wiki/Famine" title="Famine">famine</a>, and a lack of <a href="http://en.wikipedia.org/wiki/Commerce" title="Commerce">commerce</a>.<br />
The leaders of the Temple grew too power-hungry, and they were defeated in <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Battle_of_Emridy_Meadows" title="Battle of Emridy Meadows">open combat</a>
after challenging the kingdoms of the north. The evil forces were
slaughtered, and their mighty Temple was destroyed and sealed with magic
and blessings. In the years that followed, Hommlet became a destination
for adventurers, who brought wealth to the city and returned the area
to its peaceful origins. Eventually, <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Adventurer" title="Adventurer">adventurers</a>
stopped coming, and the village went back to life as usual. A year
before the start of the game, however, bandits once again began
trickling into the region, and the villagers appealed to the Lord the
Viscount of Verbobonc for aid. He responded by providing funds for Burne
and Rufus, two well-known adventurers from the area, to build a <a href="http://en.wikipedia.org/wiki/Keep" title="Keep">keep</a> just outside of Hommlet.<sup class="reference" id="cite_ref-7"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-7"><span>[</span>7<span>]</span></a></sup><br />
<h3>
<span class="mw-headline" id="Plot">Plot</span></h3>
The game begins with an opening <a href="http://en.wikipedia.org/wiki/Vignette_%28literature%29" title="Vignette (literature)">vignette</a> that is determined by the <a href="http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29" title="Alignment (Dungeons & Dragons)">alignment</a>
of the party. All of these require the player to start in the town of
Hommlet. After arriving in town and completing minor quests for the
townsfolk, the player is directed to the moathouse, a small, fortified
outpost to the east. The moathouse is home to bandits, and the player is
asked to clear them out. However, in the <a href="http://en.wikipedia.org/wiki/Dungeon" title="Dungeon">dungeons</a> of the moathouse, the player encounters a large force of <a href="http://en.wikipedia.org/wiki/Bugbear_%28Dungeons_%26_Dragons%29" title="Bugbear (Dungeons & Dragons)">bugbears</a> led by an <a href="http://en.wikipedia.org/wiki/Ogre" title="Ogre">ogre</a> named Lubash and a priest of the Temple of Elemental Evil, Lareth the Beautiful.<br />
After defeating Lareth, the player can then go to either the Temple itself, or to Nulb, a town in the <a href="http://en.wikipedia.org/wiki/Swamp" title="Swamp">swamplands</a>
nearby. If the player goes to Nulb, many of the citizens will talk of
the Temple. Spies for the Temple are living in the town, and the player
can gain passage into the heart of the Temple by pretending to be
interested in joining.<br />
The Temple is divided into four factions: <a href="http://en.wikipedia.org/wiki/Earth_%28classical_element%29" title="Earth (classical element)">Earth</a>, <a href="http://en.wikipedia.org/wiki/Air_%28classical_element%29" title="Air (classical element)">Air</a>, <a href="http://en.wikipedia.org/wiki/Water_%28classical_element%29" title="Water (classical element)">Water</a>, and <a href="http://en.wikipedia.org/wiki/Fire_%28classical_element%29" title="Fire (classical element)">Fire</a>
Temples. Each Temple is at war with the other three in a perpetual
struggle for supremacy. The player is asked by all four to provide
assistance, and can gain access to Hedrak, the leader of the Temple of
Elemental Evil, by performing quests for the sub-Temples. Most of the
sub-Temples require the player to kill a leader of an opposing Temple to
gain access to Hedrak.<br />
Upon meeting Hedrak, the player has two options: kill him, or accept
his quest. If the player accepts the quest, which is to kill Scoorp the
Hill giant, Hedrak will make the player a part of the Temple of
Elemental Evil, thus ending the game. If the player kills Hedrak, the
way to four nodes of elemental power will be available. Inside each of
these nodes is a gem. These gems can be inserted into the Orb of Golden
Death, which is hidden inside the Temple, to form a powerful artifact.<br />
Deep inside the Temple, the player must then deal with <a href="http://en.wikipedia.org/wiki/Zuggtmoy" title="Zuggtmoy">Zuggtmoy</a>, the <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Demon_lord_%28Dungeons_%26_Dragons%29" title="Demon lord (Dungeons & Dragons)">Demoness Lady</a> of <a href="http://en.wikipedia.org/wiki/Fungus" title="Fungus">fungi</a>.
The player can, based on choices made, fight Zuggtmoy, fight a weaker
version of Zuggtmoy, or avoid a fight altogether. This can lead to one
of three endings if the player succeeds: Zuggtmoy is banished for 66
years, Zuggtmoy is destroyed permanently, or Zuggtmoy lives on, but the
player is well rewarded.<br />
<h2>
<span class="mw-headline" id="Gameplay">Gameplay</span></h2>
<div class="thumb tright">
<div class="thumbinner" style="width: 202px;">
<a class="image" href="http://en.wikipedia.org/wiki/File:Toee_5.jpg"><img alt="" class="thumbimage" data-file-height="600" data-file-width="800" height="150" src="http://upload.wikimedia.org/wikipedia/en/thumb/2/26/Toee_5.jpg/200px-Toee_5.jpg" width="200" /></a>
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<a class="internal" href="http://en.wikipedia.org/wiki/File:Toee_5.jpg" title="Enlarge"><img alt="" height="11" src="http://bits.wikimedia.org/static-1.24wmf15/skins/common/images/magnify-clip.png" width="15" /></a></div>
A radial menu is used for choosing a character's actions.</div>
</div>
</div>
The game focuses on a party of up to five player-controlled
characters. These characters can be created by the player or can be one
of the pre-made characters that come with the game. All, however, must
be within one step of a party <a href="http://en.wikipedia.org/wiki/Alignment_%28Dungeons_%26_Dragons%29" title="Alignment (Dungeons & Dragons)">alignment</a>.
Any player-made characters are created in a 13-step process; there is,
however, an option to let the game deal with most aspects of character
creation for the player.<sup class="reference" id="cite_ref-wapo_8-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-wapo-8"><span>[</span>8<span>]</span></a></sup> At any time, the party can have up to three <a href="http://en.wikipedia.org/wiki/Non-player_character" title="Non-player character">NPC</a> followers, and all player characters can have a <a href="http://en.wikipedia.org/wiki/Familiar_%28Dungeons_%26_Dragons%29" title="Familiar (Dungeons & Dragons)">familiar</a> and/or animal companion as allowed by class.<br />
All characters have a screen that shows information pertaining to
them. Five tabs—inventory, skills, feats, spells, and abilities—allow
the player to manage equipment, change spell configurations, and compare
character attributes. This screen also appears when the party is
bartering with an NPC or looting a body, but clicking out of the
inventory tab will eject the player from the interaction. Additionally,
small portraits of the characters appear on the bottom of the screen,
along with a small red bar showing remaining health and icons depicting
any status conditions, such as level drain, blessings, or paralysis.<br />
The characters are controlled via radial menus. After selecting a
character, the player right clicks to open a circular menu. From there,
hovering over wedges brings out more options, such as specific spells,
actions, or inventory items. The main radial menu, which encircles a
picture of the character selected, has up to six sections, the number
being based on class abilities. Specific actions are color-coded based
on the type of action they are.<br />
<div class="thumb tleft">
<div class="thumbinner" style="width: 202px;">
<a class="image" href="http://en.wikipedia.org/wiki/File:Toee_2.jpg"><img alt="" class="thumbimage" data-file-height="600" data-file-width="800" height="150" src="http://upload.wikimedia.org/wikipedia/en/thumb/7/74/Toee_2.jpg/200px-Toee_2.jpg" width="200" /></a>
<div class="thumbcaption">
<div class="magnify">
<a class="internal" href="http://en.wikipedia.org/wiki/File:Toee_2.jpg" title="Enlarge"><img alt="" height="11" src="http://bits.wikimedia.org/static-1.24wmf15/skins/common/images/magnify-clip.png" width="15" /></a></div>
Targeting a spell that has a circular area of effect.</div>
</div>
</div>
Characters can use their skills throughout the game by selecting them
on the radial menu. If a player wanted to pick another character's
pocket, he or she would select a character with the Sleight of Hand
skill, left-click on the skill from the radial menu, and left click on
the victim. Dialog skills, such as Intimidate and Gather Information,
appear as options in dialog with an icon denoting the skill being used.
Skills are increased every level at a rate derived from the character's
class and Intelligence.<br />
<div class="thumb tright">
<div class="thumbinner" style="width: 202px;">
<a class="image" href="http://en.wikipedia.org/wiki/File:Toee_7.jpg"><img alt="" class="thumbimage" data-file-height="600" data-file-width="800" height="150" src="http://upload.wikimedia.org/wikipedia/en/thumb/3/3f/Toee_7.jpg/200px-Toee_7.jpg" width="200" /></a>
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<a class="internal" href="http://en.wikipedia.org/wiki/File:Toee_7.jpg" title="Enlarge"><img alt="" height="11" src="http://bits.wikimedia.org/static-1.24wmf15/skins/common/images/magnify-clip.png" width="15" /></a></div>
The yellow circle indicates the reach of the demon's attacks.</div>
</div>
</div>
Combat is turn-based, with characters going individually based on their <a href="http://en.wikipedia.org/wiki/Initiative_%28role-playing_games%29" title="Initiative (role-playing games)">initiative</a>.
Each character can make five types of actions: free, no, full-round,
move, and standard. Characters can take a move action and a standard
action each turn. Full-round actions count as a use of both actions.
Free actions take a negligible amount of time to perform, so they count
as neither actions. No actions also count for neither actions, but they
require special circumstances in order to be performed. Characters can
choose special attacks to perform or spells to cast, and they can also
choose to attack or cast in specific ways. Defensive casting and
fighting, dealing non-lethal damage, tripping an opponent, and coup de
graces are examples of particular actions in combat. Characters have a
set yet semi-random number of hit points based on their level, class,
and Constitution score. Upon being reduced to zero hit points, a
character is staggered, and a full round action will cost him or her one
hit point. A creature with hit points between -1 and -9 is unconscious,
and loses one hit point a round. The character has a 10% chance of
stabilizing, which will stop the loss of hit points but will keep the
character unconscious. Other characters can stop this loss of life
through a successful heal check. If a character or creature reaches -10
hit points, it dies.<br />
<h3>
<span class="mw-headline" id="Differences_with_3.5">Differences with 3.5</span></h3>
Although most of the main rules from 3.5 edition of Dungeons and
Dragons are implemented, there are several exceptions. Some of them,
such as applying a bonus to <a href="http://en.wikipedia.org/wiki/Armor_class" title="Armor class">AC</a>
from the Dodge feat, are simplified to streamline play. Others, such as
not letting prone characters attack, are implemented to reduce the
amount of required animations. The structure of the engine is also
utilized, allowing encumbered characters to move at 3/4 their maximum
rate, even if the resulting speed is not a whole number. Certain
abilities, including Barbarian Rage, are modified to better flow with
the game. A hybridization of some rules also occurred; the spell Doom is
modified to reflect the first printing of the <a href="http://en.wikipedia.org/wiki/Player%27s_Handbook" title="Player's Handbook">Player's Handbook</a>, and weapon sizes are a blend of 3 and 3.5 editions.<sup class="reference" id="cite_ref-9"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-9"><span>[</span>9<span>]</span></a></sup> The game also has two difficulty levels, Normal and Ironman, with the latter intended to more closely mimic the <a href="http://en.wikipedia.org/wiki/Paper-and-pencil_game" title="Paper-and-pencil game">paper-and-pencil game</a>.<sup class="reference" id="cite_ref-pc-world-2004_10-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-pc-world-2004-10"><span>[</span>10<span>]</span></a></sup><br />
<h2>
<span class="mw-headline" id="History">History</span></h2>
<i>The Temple of Elemental Evil</i> was intended as re-creation of the classic <i><a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a></i> adventure of the <a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil" title="The Temple of Elemental Evil">same name</a>. Publisher was <a href="http://en.wikipedia.org/wiki/Atari" title="Atari">Atari</a>, who then held the interactive rights of the <i>Dungeons & Dragons</i> <a href="http://en.wikipedia.org/wiki/Media_franchise" title="Media franchise">franchise</a>.<sup class="reference" id="cite_ref-atarilicense_4-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-atarilicense-4"><span>[</span>4<span>]</span></a></sup> The developer was <a href="http://en.wikipedia.org/wiki/Troika_Games" title="Troika Games">Troika Games</a> who should develop the game in two years, but effectively Troika finished the game after twenty month work.<sup class="reference" id="cite_ref-int_wp_11-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-int_wp-11"><span>[</span>11<span>]</span></a></sup>
The development started on February 1, 2002 with a development team of
14 people. The game was first announced on January 9, 2003 under the
title <i>Greyhawk: The Temple of Elemental Evil</i>.<sup class="reference" id="cite_ref-12"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-12"><span>[</span>12<span>]</span></a></sup> Originally designed with the <a href="http://en.wikipedia.org/wiki/Dungeons_%26_Dragons" title="Dungeons & Dragons">Dungeons & Dragons</a>
3.0 edition rule set in mind, this was changed in-development to the
3.5 edition rule set. For the required adaptions Atari gave Troika
additional two month development time until August 1, but completion was
delayed until August 30.<sup class="reference" id="cite_ref-int_ign_13-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-int_ign-13"><span>[</span>13<span>]</span></a></sup> The game went <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Gold_release" title="Gold release">gold</a> on September 4, 2003, 19 days before it was originally intended to be shipped.<sup class="reference" id="cite_ref-14"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-14"><span>[</span>14<span>]</span></a></sup><br />
As the release version of the game had many <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Computer_bug" title="Computer bug">bugs</a>,<sup class="reference" id="cite_ref-Metacritic_5-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Metacritic-5"><span>[</span>5<span>]</span></a></sup> Troika released successively three <a href="http://en.wikipedia.org/wiki/Patch_%28computing%29" title="Patch (computing)">patches</a>
which addressed some of the problems. After the closure of the
developer and the end of the official support the game community took up
the patching efforts with <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Community-made_patch" title="Community-made patch">community-made patches</a>.<sup class="reference" id="cite_ref-Co8patch_6-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Co8patch-6"><span>[</span>6<span>]</span></a></sup><br />
The game was re-released by the <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Digital_Distribution" title="Digital Distribution">digital distributor</a> <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Gog.com" title="Gog.com">gog.com</a> on October 13, 2010.<sup class="reference" id="cite_ref-gogrelease_15-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-gogrelease-15"><span>[</span>15<span>]</span></a></sup><br />
<h2>
<span class="mw-headline" id="Reception">Reception</span></h2>
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<th style="font-size: 120%;"><span class="collapseButton">[<a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#" id="collapseButton0">hide</a>]</span><i>The Temple of Elemental Evil</i></th>
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<th colspan="2" style="background: #d1dbdf; font-size: 120%;">Aggregate scores</th>
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<th style="background: #e8f4f8; text-align: center; vertical-align: middle;">Aggregator</th>
<th style="background: #e8f4f8; vertical-align: middle;">Score</th>
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<tr>
<td style="text-align: center; vertical-align: middle;"><a href="http://en.wikipedia.org/wiki/GameRankings" title="GameRankings">GameRankings</a></td>
<td style="font-size: 110%; text-align: center;">71%<sup class="reference" id="cite_ref-16"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-16"><span>[</span>16<span>]</span></a></sup></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><a href="http://en.wikipedia.org/wiki/Metacritic" title="Metacritic">Metacritic</a></td>
<td style="font-size: 110%; text-align: center;">71/100<sup class="reference" id="cite_ref-Metacritic_5-2"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Metacritic-5"><span>[</span>5<span>]</span></a></sup></td>
</tr>
<tr>
<th colspan="2" style="background: #d1dbdf; font-size: 120%;">Review scores</th>
</tr>
<tr>
<th style="background: #e8f4f8; text-align: center; vertical-align: middle;">Publication</th>
<th style="background: #e8f4f8; vertical-align: middle;">Score</th>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><a href="http://en.wikipedia.org/wiki/GameSpot" title="GameSpot">GameSpot</a></td>
<td style="font-size: 110%; text-align: center;">7.9/10<sup class="reference" id="cite_ref-gamespotreview_3-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-gamespotreview-3"><span>[</span>3<span>]</span></a></sup></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><a href="http://en.wikipedia.org/wiki/IGN" title="IGN">IGN</a></td>
<td style="font-size: 110%; text-align: center;">7.5/10<sup class="reference" id="cite_ref-IGN_17-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-IGN-17"><span>[</span>17<span>]</span></a></sup></td>
</tr>
<tr>
<td style="text-align: center; vertical-align: middle;"><a href="http://en.wikipedia.org/wiki/PC_Gamer" title="PC Gamer">PC Gamer US</a></td>
<td style="font-size: 110%; text-align: center;">79%<sup class="reference" id="cite_ref-PCGamer_18-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-PCGamer-18"><span>[</span>18<span>]</span></a></sup></td>
</tr>
</tbody></table>
</td>
</tr>
</tbody></table>
<i>The Temple of Elemental Evil</i> was mostly well received by critics. <a href="http://en.wikipedia.org/wiki/PC_Gamer" title="PC Gamer">PC Gamer</a>
gave the game a 79%, saying "Greyhawk is a game by D&D fans and for
D&D fans, and it provides all RPG fans with the opportunity to
experience one of the genre’s classic adventures."<sup class="reference" id="cite_ref-PCGamer_18-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-PCGamer-18"><span>[</span>18<span>]</span></a></sup>
GameSpot echoed those sentiments; it gave the game a 7.9 out of 10,
calling the game "one of the most authentic PC Dungeons & Dragons
experiences of the past few years."<sup class="reference" id="cite_ref-gamespotreview_3-2"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-gamespotreview-3"><span>[</span>3<span>]</span></a></sup> A <a class="mw-redirect" href="http://en.wikipedia.org/wiki/Gamespy" title="Gamespy">Gamespy</a> reviewer gave the game four out of five stars, but he made note of a lack of multiplayer options.<sup class="reference" id="cite_ref-Gamespy_1-3"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-Gamespy-1"><span>[</span>1<span>]</span></a></sup> <a href="http://en.wikipedia.org/wiki/IGN" title="IGN">IGN</a> gave it a 7.5, saying "ToEE isn't perfect, but it's certainly not a stinker."<sup class="reference" id="cite_ref-IGN_17-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-IGN-17"><span>[</span>17<span>]</span></a></sup>
GameZone gave an 8.4 out of 10, saying it "is a game that those who are
serious about D&D-based RPGs should have in their library."<sup class="reference" id="cite_ref-19"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-19"><span>[</span>19<span>]</span></a></sup> John Breeden II of the <i><a class="mw-redirect" href="http://en.wikipedia.org/wiki/Washington_Post" title="Washington Post">Washington Post</a></i> complimented the game's graphics, particularly the animated scenery, and also said that "[m]onsters appear suitably gruesome".<sup class="reference" id="cite_ref-wapo_8-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-wapo-8"><span>[</span>8<span>]</span></a></sup><br />
According to GameSpy, "players who persevered were rewarded with an
ultimately fun and satisfying experience -- just not the mind-blowing
one they had hoped for".<sup class="reference" id="cite_ref-rauschV_20-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-rauschV-20"><span>[</span>20<span>]</span></a></sup><br />
<h3>
<span class="mw-headline" id="Controversy">Controversy</span></h3>
Upon its release, <i>The Temple of Elemental Evil</i> created a small
stir due to the availability of the option for a male character to
enter a same-sex marriage. In the town of Nulb, a pirate named Bertram
begins flirting with male characters in the party and offers a lifetime
of love and happiness in exchange for his freedom.<sup class="reference" id="cite_ref-armchair_21-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-armchair-21"><span>[</span>21<span>]</span></a></sup> This relationship was noted as another example of video games "pushing the boundaries" by <i><a class="mw-redirect" href="http://en.wikipedia.org/wiki/Guardian_Unlimited" title="Guardian Unlimited">Guardian Unlimited</a></i>.<sup class="reference" id="cite_ref-guardian_22-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-guardian-22"><span>[</span>22<span>]</span></a></sup> Game developers and publishers generally did not object to the inclusion of a homosexual story option.<sup class="reference" id="cite_ref-guardian_22-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-guardian-22"><span>[</span>22<span>]</span></a></sup> Criticism of the relationship came primarily from gamers who felt that gay characters should not be included in video games.<sup class="reference" id="cite_ref-armchair_21-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-armchair-21"><span>[</span>21<span>]</span></a></sup>
Industry observer Matthew D. Barton commented on the irony of so-called
"geeky gamers", subject to stereotyping themselves, stereotyping gays
in their opposition.<sup class="reference" id="cite_ref-armchair_21-2"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-armchair-21"><span>[</span>21<span>]</span></a></sup> Producer Tom Decker defended the move, saying in an interview with RPG Vault:<br />
<blockquote>
I particularly felt strongly that since we had several heterosexual
marriages available in Hommlet, we should include at least one
homosexual encounter in the game and not to make it a stereotyped, over
the top situation, but on par with the other relationships available in
the game.<sup class="reference" id="cite_ref-RPGVault_23-0"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-RPGVault-23"><span>[</span>23<span>]</span></a></sup><br />
</blockquote>
Bertram was named #6 on GayGamer.net's Top 20 Gayest Video Game Characters.<sup class="reference" id="cite_ref-24"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-24"><span>[</span>24<span>]</span></a></sup>
Bertram was not to be the only possible gay marriage in the game;
another was planned in a brothel that was later removed from the game.<sup class="reference" id="cite_ref-RPGVault_23-1"><a href="http://en.wikipedia.org/wiki/The_Temple_of_Elemental_Evil_%28video_game%29#cite_note-RPGVault-23"><span>[</span>23<span>]</span></a></sup><br />
<h2>
<span class="mw-headline" id="References">References</span></h2>
<div class="reflist columns references-column-count references-column-count-2" style="-moz-column-count: 2; -webkit-column-count: 2; column-count: 2; list-style-type: decimal;">
<ol class="references">
<li id="cite_note-Gamespy-1"> <span class="reference-text"><span class="citation web">Madigan, Jamie. <a class="external text" href="http://archive.gamespy.com/reviews/september03/toeepc/" rel="nofollow">"Greyhawk Adventures: The Temple of Elemental Evil"</a>. Gamespy<span class="reference-accessdate">. Retrieved 2007-02-19</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.aufirst=Jamie&rft.aulast=Madigan&rft.au=Madigan%2C+Jamie&rft.btitle=Greyhawk+Adventures%3A+The+Temple+of+Elemental+Evil&rft.genre=book&rft_id=http%3A%2F%2Farchive.gamespy.com%2Freviews%2Fseptember03%2Ftoeepc%2F&rft.pub=Gamespy&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-toee-2"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://corporate.infogrames.com/IESA/pressreleases_story.html?sid=340" rel="nofollow">"ATARI INTRODUCES 'GREYHAWK: THE TEMPLE OF ELEMENTAL EVIL<span style="padding-right: 0.2em;">'</span>"</a>. <a href="http://en.wikipedia.org/wiki/Atari" title="Atari">Atari</a>. 2003-01-08<span class="reference-accessdate">. Retrieved 2007-04-04</span>.
"`Greyhawk: The Temple of Elemental Evil' will return players to
D&D's roots with the genre-defining adventure that started it all
while taking full advantage of the popular 3rd Edition rule set,
party-based adventuring and tactical turn-based combat."</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=ATARI+INTRODUCES+%27GREYHAWK%3A+THE+TEMPLE+OF+ELEMENTAL+EVIL%27&rft.date=2003-01-08&rft.genre=book&rft_id=http%3A%2F%2Fcorporate.infogrames.com%2FIESA%2Fpressreleases_story.html%3Fsid%3D340&rft.pub=Atari&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-gamespotreview-3"> <span class="reference-text"><span class="citation web">Kasavin, Greg. <a class="external text" href="http://www.gamespot.com/pc/rpg/greyhawkthetempleofee/review.html" rel="nofollow">"The Temple of Elemental Evil"</a>. <i>Gamespot</i><span class="reference-accessdate">. Retrieved 2007-02-19</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=The+Temple+of+Elemental+Evil&rft.aufirst=Greg&rft.au=Kasavin%2C+Greg&rft.aulast=Kasavin&rft.genre=article&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fpc%2Frpg%2Fgreyhawkthetempleofee%2Freview.html&rft.jtitle=Gamespot&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-atarilicense-4"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://corporate.infogrames.com/pressreleases_story.html?sid=603" rel="nofollow">"Hasbro Reacquires Digital Gaming Rights From Infogrames For $65 Million Infogrames Granted Licenses To 10 Hasbro Franchises"</a>. <i>Infogrames And Hasbro Announcement</i>. Atari. 2005-06-09<span class="reference-accessdate">. Retrieved 2006-09-26</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Hasbro+Reacquires+Digital+Gaming+Rights+From+Infogrames+For+%2465+Million+Infogrames+Granted+Licenses+To+10+Hasbro+Franchises&rft.date=2005-06-09&rft.genre=article&rft_id=http%3A%2F%2Fcorporate.infogrames.com%2Fpressreleases_story.html%3Fsid%3D603&rft.jtitle=Infogrames+And+Hasbro+Announcement&rft.pub=Atari&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-Metacritic-5"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://www.metacritic.com/games/platforms/pc/templeofelementalevil?q=Temple%20of%20Elemental%20Evil" rel="nofollow">"Temple of Elemental Evil: A Classic Greyhawk Adventure, The"</a>. Metacritic<span class="reference-accessdate">. Retrieved 2007-07-11</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=Temple+of+Elemental+Evil%3A+A+Classic+Greyhawk+Adventure%2C+The&rft.genre=book&rft_id=http%3A%2F%2Fwww.metacritic.com%2Fgames%2Fplatforms%2Fpc%2Ftempleofelementalevil%3Fq%3DTemple%2520of%2520Elemental%2520Evil&rft.pub=Metacritic&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-Co8patch-6"> <span class="reference-text"><span class="citation web">Rose, Alan (2006-10-06). <a class="external text" href="http://www.joystiq.com/2006/10/06/DandD-fans-fix-temple-of-elemental-evil/" rel="nofollow">"D&D fans fix Temple of Elemental Evil"</a>. <a href="http://en.wikipedia.org/wiki/Joystiq" title="Joystiq">Joystiq</a><span class="reference-accessdate">. Retrieved 2012-12-04</span>. "<i>A
group of dedicated Dungeons & Dragons role-playing fans have
managed to accomplish something Atari and Troika failed to do three
years ago -- fix most of the bugs in The Temple of Elemental Evil.</i>"</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.aufirst=Alan&rft.aulast=Rose&rft.au=Rose%2C+Alan&rft.btitle=D%26D+fans+fix+Temple+of+Elemental+Evil&rft.date=2006-10-06&rft.genre=book&rft_id=http%3A%2F%2Fwww.joystiq.com%2F2006%2F10%2F06%2FDandD-fans-fix-temple-of-elemental-evil%2F&rft.pub=Joystiq&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-7"> <span class="reference-text"><span class="citation book"><a href="http://en.wikipedia.org/wiki/Gary_Gygax" title="Gary Gygax">Gygax, Gary</a>; <a href="http://en.wikipedia.org/wiki/Frank_Mentzer" title="Frank Mentzer">Mentzer, Frank</a> (1987). <i>The Temple of Elemental Evil</i>. Lake Geneva: <a class="mw-redirect" href="http://en.wikipedia.org/wiki/TSR,_Inc." title="TSR, Inc.">TSR, Inc.</a> <a href="http://en.wikipedia.org/wiki/International_Standard_Book_Number" title="International Standard Book Number">ISBN</a> <a href="http://en.wikipedia.org/wiki/Special:BookSources/0-88038-018-7" title="Special:BookSources/0-88038-018-7">0-88038-018-7</a>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.aufirst=Gary&rft.au=Gygax%2C+Gary&rft.aulast=Gygax&rft.au=Mentzer%2C+Frank&rft.btitle=The+Temple+of+Elemental+Evil&rft.date=1987&rft.genre=book&rft.isbn=0-88038-018-7&rft.place=Lake+Geneva&rft.pub=TSR%2C+Inc.&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-wapo-8"> <span class="reference-text"><span class="citation news">Breeden, John II (October 26, 2003). "Reviews: The Temple of Elemental Evil: A Classic Greyhawk Adventure". <i><a class="mw-redirect" href="http://en.wikipedia.org/wiki/Washington_Post" title="Washington Post">Washington Post</a></i>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Reviews%3A+The+Temple+of+Elemental+Evil%3A+A+Classic+Greyhawk+Adventure&rft.au=Breeden%2C+John+II&rft.aulast=Breeden%2C+John+II&rft.date=October+26%2C+2003&rft.genre=article&rft.jtitle=Washington+Post&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span> – via <a href="http://en.wikipedia.org/wiki/HighBeam_Research" title="HighBeam Research">HighBeam Research</a> <span style="color: #555555; font-size: 0.95em; font-size: 90%;">(subscription required)</span></span></li>
<li id="cite_note-9"> <span class="reference-text"><span class="citation journal"><i>Temple of Elemental Evil manual</i>. 2003.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=Temple+of+Elemental+Evil+manual&rft.date=2003&rft.genre=book&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-pc-world-2004-10"> <span class="reference-text"><span class="citation news">Shaw, Ryan (January 1, 2004). <a class="external text" href="http://www.highbeam.com/doc/1G1-111450856.html" rel="nofollow">"The Temple of Elemental Evil"</a>. <i><a class="mw-redirect" href="http://en.wikipedia.org/wiki/PCWorld_%28magazine%29" title="PCWorld (magazine)">PCWorld</a></i> (Australia)<span class="reference-accessdate">. Retrieved September 6, 2012</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=The+Temple+of+Elemental+Evil&rft.aulast=Shaw%2C+Ryan&rft.au=Shaw%2C+Ryan&rft.date=January+1%2C+2004&rft.genre=article&rft_id=http%3A%2F%2Fwww.highbeam.com%2Fdoc%2F1G1-111450856.html&rft.jtitle=PCWorld&rft.place=Australia&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span> – via <a href="http://en.wikipedia.org/wiki/HighBeam_Research" title="HighBeam Research">HighBeam Research</a> <span style="color: #555555; font-size: 0.95em; font-size: 90%;">(subscription required)</span></span></li>
<li id="cite_note-int_wp-11"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://worthplaying.com/article/2003/9/4/interviews/12221/" rel="nofollow">"Temple Of Elemental Evil - Developer Interview"</a>. <i>Worthplaying</i>. 2003-09-04<span class="reference-accessdate">. Retrieved 2012-11-28</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Temple+Of+Elemental+Evil+-+Developer+Interview&rft.date=2003-09-04&rft.genre=article&rft_id=http%3A%2F%2Fworthplaying.com%2Farticle%2F2003%2F9%2F4%2Finterviews%2F12221%2F&rft.jtitle=Worthplaying&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-12"> <span class="reference-text"><span class="citation web">Calvert, Justin (2003-01-09). <a class="external text" href="http://www.gamespot.com/news/greyhawk-the-temple-of-elemental-evil-announced-2908338" rel="nofollow">"Greyhawk: The Temple of Elemental Evil announced"</a>. <i><a href="http://en.wikipedia.org/wiki/GameSpot" title="GameSpot">GameSpot</a></i>. <a href="http://en.wikipedia.org/wiki/CBS_Corporation" title="CBS Corporation">CBS Interactive</a><span class="reference-accessdate">. Retrieved 2012-11-28</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Greyhawk%3A+The+Temple+of+Elemental+Evil+announced&rft.au=Calvert%2C+Justin&rft.aufirst=Justin&rft.aulast=Calvert&rft.date=2003-01-09&rft.genre=article&rft_id=http%3A%2F%2Fwww.gamespot.com%2Fnews%2Fgreyhawk-the-temple-of-elemental-evil-announced-2908338&rft.jtitle=GameSpot&rft.pub=CBS+Interactive&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-int_ign-13"> <span class="reference-text"><span class="citation web">Decker, Thomas R. (2003-11-25). <a class="external text" href="http://www.ign.com/articles/2003/11/25/the-temple-of-elemental-evil-wrap-report" rel="nofollow">"The Temple of Elemental Evil Wrap Report"</a>. <i><a class="mw-redirect" href="http://en.wikipedia.org/wiki/IGN_Entertainment" title="IGN Entertainment">IGN</a></i>. <a href="http://en.wikipedia.org/wiki/News_Corporation" title="News Corporation">News Corp</a><span class="reference-accessdate">. Retrieved 2012-11-26</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=The+Temple+of+Elemental+Evil+Wrap+Report&rft.au=Decker%2C+Thomas+R.&rft.aufirst=Thomas+R.&rft.aulast=Decker&rft.date=2003-11-25&rft.genre=article&rft_id=http%3A%2F%2Fwww.ign.com%2Farticles%2F2003%2F11%2F25%2Fthe-temple-of-elemental-evil-wrap-report&rft.jtitle=IGN&rft.pub=News+Corp&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-14"> <span class="reference-text"><span class="citation web">Adams, David (2003-09-04). <a class="external text" href="http://pc.ign.com/articles/436/436743p1.html" rel="nofollow">"Temple of Elemental Evil is Gold"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved 2007-07-25</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Temple+of+Elemental+Evil++is+Gold&rft.au=Adams%2C+David&rft.aufirst=David&rft.aulast=Adams&rft.date=2003-09-04&rft.genre=article&rft_id=http%3A%2F%2Fpc.ign.com%2Farticles%2F436%2F436743p1.html&rft.jtitle=IGN&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-gogrelease-15"> <span class="reference-text"><a class="external text" href="http://www.rpgamer.com/news/Q4-2010/101410b.html" rel="nofollow">Temple of Elemental Evil storms GoG</a> on <a href="http://en.wikipedia.org/wiki/RPGamer" title="RPGamer">RPGamer</a>.com (October 14, 2010)</span></li>
<li id="cite_note-16"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://www.gamerankings.com/pc/589356-the-temple-of-elemental-evil/index.html" rel="nofollow">"The Temple of Elemental Evil"</a>. GameRankings<span class="reference-accessdate">. Retrieved 16 December 2013</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=The+Temple+of+Elemental+Evil&rft.genre=book&rft_id=http%3A%2F%2Fwww.gamerankings.com%2Fpc%2F589356-the-temple-of-elemental-evil%2Findex.html&rft.pub=GameRankings&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-IGN-17"> <span class="reference-text"><span class="citation web">Blevins, Tal (2003-09-22). <a class="external text" href="http://pc.ign.com/articles/450/450917p1.html" rel="nofollow">"Dungeons & Dragons: The Temple of Elemental Evil -- A Classic Greyhawk Adventure Review"</a>. <i>IGN</i><span class="reference-accessdate">. Retrieved 2007-02-19</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Dungeons+%26+Dragons%3A+The+Temple+of+Elemental+Evil+--+A+Classic+Greyhawk+Adventure+Review&rft.au=Blevins%2C+Tal&rft.aufirst=Tal&rft.aulast=Blevins&rft.date=2003-09-22&rft.genre=article&rft_id=http%3A%2F%2Fpc.ign.com%2Farticles%2F450%2F450917p1.html&rft.jtitle=IGN&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-PCGamer-18"> <span class="reference-text"><span class="citation web">Desslock. <a class="external text" href="http://web.archive.org/web/20061018004128/http://www.pcgamer.com/archives/2005/07/greyhawk_the_te.html" rel="nofollow">"Greyhawk: The Temple of Elemental Evil"</a>. <i>PC Gamer</i>. Archived from <a class="external text" href="http://www.pcgamer.com/archives/2005/07/greyhawk_the_te.html" rel="nofollow">the original</a> on October 18, 2006<span class="reference-accessdate">. Retrieved 2007-02-19</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Greyhawk%3A+The+Temple+of+Elemental+Evil&rft.au=Desslock&rft.aulast=Desslock&rft.genre=article&rft_id=http%3A%2F%2Fwww.pcgamer.com%2Farchives%2F2005%2F07%2Fgreyhawk_the_te.html&rft.jtitle=PC+Gamer&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-19"> <span class="reference-text"><span class="citation web">Lafferty, Michael (2003-09-16). <a class="external text" href="http://pc.gamezone.com/gzreviews/r21412.htm" rel="nofollow">"The Temple of Elemental Evil Review - PC"</a>. <i>GameZone</i><span class="reference-accessdate">. Retrieved 2007-02-19</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=The+Temple+of+Elemental+Evil+Review+-+PC&rft.aufirst=Michael&rft.au=Lafferty%2C+Michael&rft.aulast=Lafferty&rft.date=2003-09-16&rft.genre=article&rft_id=http%3A%2F%2Fpc.gamezone.com%2Fgzreviews%2Fr21412.htm&rft.jtitle=GameZone&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-rauschV-20"> <span class="reference-text"><span class="citation web">Rausch, Allen (2004-08-19). <a class="external text" href="http://pc.gamespy.com/articles/540/540375p4.html" rel="nofollow">"A History of <i>D&D</i> Video Games - Part V"</a>. GameSpy<span class="reference-accessdate">. Retrieved November 17, 2012</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.aufirst=Allen&rft.aulast=Rausch&rft.au=Rausch%2C+Allen&rft.btitle=A+History+of+%27%27D%26D%27%27+Video+Games+-+Part+V&rft.date=2004-08-19&rft.genre=book&rft_id=http%3A%2F%2Fpc.gamespy.com%2Farticles%2F540%2F540375p4.html&rft.pub=GameSpy&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-armchair-21"> <span class="reference-text"><span class="citation web">Matthew D. Barton. <a class="external text" href="http://www.armchairarcade.com/aamain/content.php?article.27" rel="nofollow">"Gay Characters in Videogames"</a>. Armchair Arcade<span class="reference-accessdate">. Retrieved 2007-02-14</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.aulast=Matthew+D.+Barton&rft.au=Matthew+D.+Barton&rft.btitle=Gay+Characters+in+Videogames&rft.genre=book&rft_id=http%3A%2F%2Fwww.armchairarcade.com%2Faamain%2Fcontent.php%3Farticle.27&rft.pub=Armchair+Arcade&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-guardian-22"> <span class="reference-text"><span class="citation web">Krotoski, Aleks (2005-01-19). <a class="external text" href="http://blogs.guardian.co.uk/games/archives/game_culture/2005/01/homosexuality_and_gaming.html" rel="nofollow">"Homosexuality and Gaming"</a> (Blog post). <i>Gamesblog</i>. Guardian Unlimited<span class="reference-accessdate">. Retrieved 2007-02-14</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.atitle=Homosexuality+and+Gaming&rft.aufirst=Aleks&rft.au=Krotoski%2C+Aleks&rft.aulast=Krotoski&rft.date=2005-01-19&rft.genre=article&rft_id=http%3A%2F%2Fblogs.guardian.co.uk%2Fgames%2Farchives%2Fgame_culture%2F2005%2F01%2Fhomosexuality_and_gaming.html&rft.jtitle=Gamesblog&rft.pub=Guardian+Unlimited&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Ajournal"></span></span></li>
<li id="cite_note-RPGVault-23"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://rpgvault.ign.com/articles/441/441983p4.html" rel="nofollow">"The Temple of Elemental Evil Wrap Report"</a> (Interview). RPG Vault. 2003-11-25. p. 4<span class="reference-accessdate">. Retrieved 2007-02-14</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=The+Temple+of+Elemental+Evil+Wrap+Report&rft.date=2003-11-25&rft.genre=book&rft_id=http%3A%2F%2Frpgvault.ign.com%2Farticles%2F441%2F441983p4.html&rft.pages=4&rft.pub=RPG+Vault&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
<li id="cite_note-24"> <span class="reference-text"><span class="citation web"><a class="external text" href="http://gaygamer.net/2006/07/top_20_gayest_video_game_chara_16.html" rel="nofollow">"Top 20 Gayest Video Game Characters"</a>. GayGamer.net<span class="reference-accessdate">. Retrieved 2007-02-14</span>.</span><span class="Z3988" title="ctx_ver=Z39.88-2004&rfr_id=info%3Asid%2Fen.wikipedia.org%3AThe+Temple+of+Elemental+Evil+%28video+game%29&rft.btitle=Top+20+Gayest+Video+Game+Characters&rft.genre=book&rft_id=http%3A%2F%2Fgaygamer.net%2F2006%2F07%2Ftop_20_gayest_video_game_chara_16.html&rft.pub=GayGamer.net&rft_val_fmt=info%3Aofi%2Ffmt%3Akev%3Amtx%3Abook"></span></span></li>
</ol>
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<h2>
<span class="mw-headline" id="External_links">External links</span></h2>
<ul>
<li><a class="external text" href="http://web.archive.org/web/20061004115317/www.atari.com/toee/news.php" rel="nofollow">Archive of the official website</a></li>
<li><a class="external text" href="http://www.mobygames.com/game/temple-of-elemental-evil-a-classic-greyhawk-adventure" rel="nofollow"><i>The Temple of Elemental Evil</i></a> at <a href="http://en.wikipedia.org/wiki/MobyGames" title="MobyGames">MobyGames</a></li>
<li><a class="external text" href="http://rpgvault.ign.com/articles/441/441983p1.html" rel="nofollow">A Wrap Report by the game's producer Tom Decker</a> at <a href="http://en.wikipedia.org/wiki/IGN" title="IGN">IGN</a></li>
<li><a class="external text" href="http://www.mania.com/temple-elemental-evil_article_48243.html" rel="nofollow">Review at mania.com</a></li>
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Sergio Recio Gamohttp://www.blogger.com/profile/16706852295867980376noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-8392418409436804862014-08-09T05:05:00.000+02:002014-08-09T05:05:02.249+02:00Fallout 2 Special Random Encounters<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-63855899823102068782014-08-09T00:34:00.000+02:002014-08-09T00:34:04.631+02:00Fallout 2 en Español [Klamath (1ª parte)] #4<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-53764680061478328432014-08-09T00:22:00.003+02:002014-08-09T00:22:42.015+02:00Fallout 2 en Español [Quests de Arroyo] #3<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-84949176120737819942014-08-03T01:37:00.003+02:002014-08-03T01:37:30.286+02:00Fallout 2 en Español [Tutorial y Primera Quest] #2<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-91355769987890701102014-08-03T01:14:00.000+02:002014-08-03T01:14:45.530+02:00Fallout 2 en Español [Intro y Creación de Personaje] #1<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-19627325136156044602014-08-02T22:50:00.003+02:002014-08-02T22:50:49.827+02:00Fallout 1 (en español), # 32: FINAL. (4/4) <div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-41525306038762425152014-08-02T22:13:00.003+02:002014-08-02T22:13:52.225+02:00Fallout 1 (en español), # 32: FINAL. (3/4)<div class="separator" style="clear: both; text-align: center;">
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<span id="goog_1813798369"></span><span id="goog_1813798370"></span><br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-15615556299596276452014-08-02T21:31:00.000+02:002014-08-02T21:31:08.708+02:00Fallout 1 (en español), # 32: FINAL. (2/4)<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/1RyUSvBhisQ?feature=player_embedded' frameborder='0'></iframe></div>
<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-39405567924223692682014-08-02T20:59:00.002+02:002014-08-02T20:59:19.841+02:00Fallout 1 (en español), # 32: FINAL. (1/4)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-78790992813145377112014-08-02T20:35:00.003+02:002014-08-02T20:35:27.388+02:00Fallout 1 (en español), # 31: Garra mortal. (4/4)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-28133275009867634862014-08-02T20:17:00.003+02:002014-08-02T20:17:39.597+02:00Fallout 1 (en español), # 31: Garra mortal. (3/4)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-36639069597467363152014-08-02T19:48:00.003+02:002014-08-02T19:48:38.726+02:00Fallout 1 (en español), # 31: Garra mortal. (2/4)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-40609150099437940922014-08-01T03:43:00.000+02:002014-08-01T03:43:04.048+02:00Fallout 1 (en español), # 31: Garra mortal. (1/4) <div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-4439938320154858392014-08-01T03:18:00.003+02:002014-08-01T03:18:38.281+02:00Fallout 1 (en español), # 30: Cementerio. (3/3)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-32317015229167233542014-08-01T02:56:00.001+02:002014-08-01T02:56:17.661+02:00 Fallout 1 (en español), # 30: Cementerio. (2/3)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-24002155881418306452014-08-01T01:54:00.003+02:002014-08-01T01:54:54.821+02:00Fallout 1 (en español), # 30: Cementerio. (1/3)<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Ybf75wl-pb0?feature=player_embedded' frameborder='0'></iframe></div>
<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-36989239627339745692014-08-01T01:21:00.003+02:002014-08-01T01:21:37.767+02:00Fallout 1 (en español), # 29: Autodestrucción. (4/4) <div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-2073522009027586722014-08-01T00:45:00.000+02:002014-08-01T00:45:08.452+02:00Fallout 1 (en español), # 29: Autodestrucción. (3/4)<div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/MWVR0vSE0pA?feature=player_embedded' frameborder='0'></iframe></div>
<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-83072042017326634272014-08-01T00:01:00.003+02:002014-08-01T00:01:53.143+02:00 Fallout 1 (en español), # 29: Autodestrucción. (2/4)<div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-88075304917624403052014-07-31T23:42:00.004+02:002014-07-31T23:42:29.360+02:00Fallout 1 (en español), # 29: Autodestrucción. (1/4) <div class="separator" style="clear: both; text-align: center;">
<iframe allowfullscreen='allowfullscreen' webkitallowfullscreen='webkitallowfullscreen' mozallowfullscreen='mozallowfullscreen' width='320' height='266' src='https://www.youtube.com/embed/Nw5j6bso6rY?feature=player_embedded' frameborder='0'></iframe></div>
<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0tag:blogger.com,1999:blog-3313919652088145159.post-20712022526369249912014-07-31T09:07:00.004+02:002014-07-31T09:07:31.970+02:00 Fallout 1 (en español), # 28: Esquivando mutantes. (4/4) <div class="separator" style="clear: both; text-align: center;">
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<br />Alonso Carminashttp://www.blogger.com/profile/06272219833725589189noreply@blogger.com0