Roleplaying[edit]
Cook has been a professional game designer since 1988, working primarily on role-playing games.
[3] Much of his early work was for
Iron Crown Enterprises as an editor and writer for the
Rolemaster and
Champions lines.
[4] For a time, Cook was the editor in charge of the "Campaign Classics" line of books for the
Hero System and
Rolemaster lines.
[5]:136 Cook worked for Iron Crown Enterprises for four years; two as a freelancer and two as a full-time designer.
[2] During this period, Cook wrote the multi-genre setting
Dark Space(1990), a fantasy/science-fiction/horror setting.
[5]:137 Cook became the line editor for
Hero System, replacing
Rob Bell who left ICE in 1990.
[5]:149
Cook began working for
TSR in 1992 as a freelancer, "writing a whole slew of stuff for the old
Marvel game that never came out because the game got canceled".
[2] In 1994 Cook came to work at TSR as a game designer.
[3] Cook designed
Dungeons & Dragons modules such as
Labyrinth of Madness (1995) and
A Paladin in Hell (1998), and dozens of supplements to the
Planescape line including
The Planewalker's Handbook (1996) and
Dead Gods (1998). Cook also designed the conspiracy game
Dark•Matter (1999). After TSR was purchased by
Wizards of the Coast, Cook became a Senior Designer, and was part of the team working on the
D&D game's third edition. Cook,
Jonathan Tweet, and
Skip Williams all contributed to the 3rd edition
Players Handbook,
Dungeon Master's Guide, and
Monster Manual, and then each designer wrote one of the books based on those contributions.
[2] Cook was proud of the work he did on the new
Dungeon Master's Guide, especially after
Gary Gygax gave his comments to the team as feedback on the book: "He said that the material in the new
DMG would help him become a better DM... That was really cool–and satisfying in a 'completion of the circle' sort of way."
[2] Cook said in 2000 of his involvement with Wizards of the Coast and
Dungeons & Dragons, "It's a great time to be working here... because every product is big, important, and innovative."
[2] Cook also worked on
Return to the Temple of Elemental Evil, and the d20
Call of Cthulhu (February 2002).
[3]
Cook left
Wizards of the Coast in 2001.
[citation needed] Cook's
Beyond the Veil (2001) was one of the later books in
Atlas Games' "Penumbra" line of
d20 System books.
[5]:258 Cook started the new company
Malhavoc Press in 2001 as an imprint under
White Wolf's Sword & Sorcery Studios, with the d20
The Book of Eldritch Might (2001) as his first product.
[5]:225 The Book of Eldritch Might was the first commercial book published exclusively as a PDF that was released by a print publisher.
[5]:288 The Book of Eldritch Mightwas an immediate success and is widely credited with demonstrating the viability of PDF publishing within the role-playing industry.
[citation needed] This and other early Malhavoc products were initially released only in electronic format, though print versions of most of them have since been released by White Wolf, Inc.
[citation needed] Malhavoc Press worked with Fiery Dragon Productions after the latter left Sword & Sorcery in 2002, and the majority of Fiery Dragon's licenses were taken from Malhavoc.
[5]:226 Cook's most notable work under the Malhavoc banner is probably
Arcana Unearthed, a product he describes as a "variant
Player's Handbook".
[citation needed] Arcana Unearthed is set in Cook's world of "The Diamond Throne", a giant-dominated setting.
[5]:226
He caused controversy
[citation needed] in mid-2004 by exclusively selling his electronic d20 material with the DriveThruRPG.com store, which then used only a proprietary
digital rights management-encrypted PDF system. He eventually succumbed to pressure from his customers to sell his products in standard-PDF form,
[citation needed] and DriveThruRPG has more recently done the same.
Malhavoc released
Ptolus, a campaign setting based on Monte Cook's home game which was used as the playtest campaign for the third edition D&D designers, in August 2006.
Shortly after the release of
Ptolus, which Cook has often described as the culmination of his original ambitions for Malhavoc, he announced that he would be focusing on writing fiction and other forms of creative work he has not yet specified, rather than role-playing games, for the foreseeable future.
[6] White Wolf and Goodman Games announced his final RPG books.
Monte Cook's World of Darkness, his own take on White Wolf's modern horror setting, was released at
Gen Con 2007. From Goodman Games is
Dungeon Crawl Classics: #50, "Vault of the Iron Overlord", which was also targeted for the same Gen Con release.
[7]
Cook returned to Wizards of the Coast in 2011. On September 20, 2011,
Mike Mearls announced that Cook would be taking over his "Legends & Lore" column for the
Wizards of the Coast website.
[8] In January 2012, it was revealed that Cook was to be the lead designer for the next edition of Dungeons & Dragons.
[9] In April 2012, Cook announced his departure from
Wizards of the Coast due to "differences of opinion with the company" but not "with [his] fellow designers".
[10] His departure came as a surprise to
Mike Mearls, whom he was working with initially on the D&D project.
[11]
Cook graduated from the 1999
Clarion West writer's workshop, and has published the novels
The Glass Prison and
Of Aged Angels.
[3] He has also published short stories like "Born in Secrets" (in
Amazing Stories), "The Rose Window" (in
Realms of Mystery), and "A Narrowed Gaze" (in
Realms of the Arcane).
[3] He also writes a continuing
Call of Cthulhufiction series, "The Shandler Chronicles," in
Game Trade Magazine.
In the non-fiction genre, Cook has written
The Skeptic's Guide to Conspiracies.
[12]
Numenera[edit]
Numenera is a
Kickstarter-funded table-top RPG created by Cook, set a billion years in the future in a science fantasy and post-apocalyptic setting with streamlined rules that prioritize the story, the action, and the wild ideas.
[citation needed] It raised over $500,000 dollars (more than 25 times its goal of $20,000). System playtesting started in November 2012,
[13] and the game was released on August 14, 2013.
[citation needed]
References[edit]
- ^ Jump up to:a b "Monte Cook". Pen & Paper listing. Archived from the original on 2008-05-22. Retrieved 2013-08-22.
- ^ Jump up to:a b c d e f "Profiles: Monte Cook". Dragon (Renton, Washington: Wizards of the Coast) (#275): 10, 12, 14. September 2000.
- ^ Jump up to:a b c d e "Monte Cook". Archived from the original on Feb 24, 2009.
- Jump up^ Appelcline, Shannon (2006-11-21), A Brief History of Game #8, RPGnet, retrieved 2013-03-13
- ^ Jump up to:a b c d e f g h Shannon Appelcline (2011). Designers & Dragons. Mongoose Publishing. ISBN 978-1-907702-58-7.
- Jump up^ Monte Cook (2006). "The Next Chapter". montecook.com. Archived from the original on 23 July 2011. Retrieved 2013-08-22.
- Jump up^ "White Wolf Announces Monte Cook’s A World of Darkness". whitewolf.com. 06-12-2006. Archived from the original on 2008-06-18. Retrieved 2013-08-22.
- Jump up^ Mike Mearls (2011-09-20). "Dungeons & Dragons Roleplaying Game Official Home Page - Article (DM Rules and Exciting News)". Wizards.com. Retrieved 2013-04-30.
- Jump up^ "The Wizards Community > DnD Next > Blog > Welcome to the Group". Community.wizards.com. Retrieved 2013-04-30.
- Jump up^ Monte Cook (montecook) wrote, 2012-04-25 12:30:00 (2012-04-25). "montecook: Change of Plans". Montecook.livejournal.com. Retrieved 2013-04-30.
- Jump up^ Mike Mearls (April 25, 2012). "News on D&D Next".
- Jump up^ Cook, Monte (2009). The Skeptic's Guide to Conspiracies. Avon, Massachusetts: Adams Media. ISBN 9781605501130. Retrieved 19 December 2012.
- Jump up^ by Template:Creator.name (2012-08-09). "Numenera: A new roleplaying game from Monte Cook by Monte Cook — Kickstarter". Kickstarter.com. Retrieved 2013-04-30.
- Jump up^ "Numenara | Thunderstone". Alderac Entertainment. 2012-08-31. Retrieved 2013-10-08.
- Jump up^ by Template:Creator.name (2013-03-06). "Torment: Tides of Numenera by inXile entertainment — Kickstarter". Kickstarter.com. Retrieved 2013-04-30.
External links[edit]