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¿Qué es "The Temple Of Elemental Evil"? (From 
Wikipedia)
The Temple of Elemental Evil is a 
2003 role-playing video game by now-defunct 
Troika Games. It is a re-creation of the classic 
Dungeons & Dragons adventure of the 
same name using the 3.5 edition rules. This is the only video game to take place in the 
Greyhawk campaign setting and the first video game to implement the 3.5 edition rule set.
[3] The game was published by 
Atari, who then held the interactive rights of the 
Dungeons & Dragons franchise.
[4] The Temple of Elemental Evil was released in autumn of 2003.
The release was criticized for stability issues and other 
bugs.
[5]
 The turn-based tactical combat, however, was generally thought to be 
implemented well, and is arguably the most faithful representation of 
the then-current 
tabletop role-playing game ("3.5e") rules in a 
video game. This game still has a very active fanbase, with many improvements and 
bugfixes added.
[6]
Storyline
Thirteen years before the start of the game, Hommlet was a peaceful 
town. Due to low taxes and safe roads, the area became prosperous, and 
the village flourished. This prosperity drew the attention of evil 
forces, who began slowly trickling into the area. It is not known where 
these forces came from, but the Dyvers of 
Nyr Dyv and the inhabitants of the forestlands of the Wild Coast were the chief suspects. As the presence of 
bandits, 
kobolds, and 
goblins increased, a local 
militia led by Waldgraf of Ostverk was raised to defend Hommlet. This only served to check the evil forces, however.
Six miles from Hommlet, a group of hovels formed a center for the 
evil activity. The locals ignored this threat since it was in the 
marshes, and Nulb began growing. A small 
chapel
 built to an evil god grew into a stone structure as the evil forces 
pillaged and robbed the lands around Hommlet. For three years the Temple
 of Elemental Evil served as a center for the swarms of vile creatures 
who plagued Hommlet. As the evil grew in power, the land around the 
Temple suffered from 
pestilence, 
famine, and a lack of 
commerce.
The leaders of the Temple grew too power-hungry, and they were defeated in 
open combat
 after challenging the kingdoms of the north. The evil forces were 
slaughtered, and their mighty Temple was destroyed and sealed with magic
 and blessings. In the years that followed, Hommlet became a destination
 for adventurers, who brought wealth to the city and returned the area 
to its peaceful origins. Eventually, 
adventurers
 stopped coming, and the village went back to life as usual. A year 
before the start of the game, however, bandits once again began 
trickling into the region, and the villagers appealed to the Lord the 
Viscount of Verbobonc for aid. He responded by providing funds for Burne
 and Rufus, two well-known adventurers from the area, to build a 
keep just outside of Hommlet.
[7]
Plot
The game begins with an opening 
vignette that is determined by the 
alignment
 of the party. All of these require the player to start in the town of 
Hommlet. After arriving in town and completing minor quests for the 
townsfolk, the player is directed to the moathouse, a small, fortified 
outpost to the east. The moathouse is home to bandits, and the player is
 asked to clear them out. However, in the 
dungeons of the moathouse, the player encounters a large force of 
bugbears led by an 
ogre named Lubash and a priest of the Temple of Elemental Evil, Lareth the Beautiful.
After defeating Lareth, the player can then go to either the Temple itself, or to Nulb, a town in the 
swamplands
 nearby. If the player goes to Nulb, many of the citizens will talk of 
the Temple. Spies for the Temple are living in the town, and the player 
can gain passage into the heart of the Temple by pretending to be 
interested in joining.
The Temple is divided into four factions: 
Earth, 
Air, 
Water, and 
Fire
 Temples. Each Temple is at war with the other three in a perpetual 
struggle for supremacy. The player is asked by all four to provide 
assistance, and can gain access to Hedrak, the leader of the Temple of 
Elemental Evil, by performing quests for the sub-Temples. Most of the 
sub-Temples require the player to kill a leader of an opposing Temple to
 gain access to Hedrak.
Upon meeting Hedrak, the player has two options: kill him, or accept 
his quest. If the player accepts the quest, which is to kill Scoorp the 
Hill giant, Hedrak will make the player a part of the Temple of 
Elemental Evil, thus ending the game. If the player kills Hedrak, the 
way to four nodes of elemental power will be available. Inside each of 
these nodes is a gem. These gems can be inserted into the Orb of Golden 
Death, which is hidden inside the Temple, to form a powerful artifact.
Deep inside the Temple, the player must then deal with 
Zuggtmoy, the 
Demoness Lady of 
fungi.
 The player can, based on choices made, fight Zuggtmoy, fight a weaker 
version of Zuggtmoy, or avoid a fight altogether. This can lead to one 
of three endings if the player succeeds: Zuggtmoy is banished for 66 
years, Zuggtmoy is destroyed permanently, or Zuggtmoy lives on, but the 
player is well rewarded.
Gameplay
 
A radial menu is used for choosing a character's actions.
 
 
 
The game focuses on a party of up to five player-controlled 
characters. These characters can be created by the player or can be one 
of the pre-made characters that come with the game. All, however, must 
be within one step of a party 
alignment.
 Any player-made characters are created in a 13-step process; there is, 
however, an option to let the game deal with most aspects of character 
creation for the player.
[8] At any time, the party can have up to three 
NPC followers, and all player characters can have a 
familiar and/or animal companion as allowed by class.
All characters have a screen that shows information pertaining to 
them. Five tabs—inventory, skills, feats, spells, and abilities—allow 
the player to manage equipment, change spell configurations, and compare
 character attributes. This screen also appears when the party is 
bartering with an NPC or looting a body, but clicking out of the 
inventory tab will eject the player from the interaction. Additionally, 
small portraits of the characters appear on the bottom of the screen, 
along with a small red bar showing remaining health and icons depicting 
any status conditions, such as level drain, blessings, or paralysis.
The characters are controlled via radial menus. After selecting a 
character, the player right clicks to open a circular menu. From there, 
hovering over wedges brings out more options, such as specific spells, 
actions, or inventory items. The main radial menu, which encircles a 
picture of the character selected, has up to six sections, the number 
being based on class abilities. Specific actions are color-coded based 
on the type of action they are.
 
Targeting a spell that has a circular area of effect.
 
 
 
Characters can use their skills throughout the game by selecting them
 on the radial menu. If a player wanted to pick another character's 
pocket, he or she would select a character with the Sleight of Hand 
skill, left-click on the skill from the radial menu, and left click on 
the victim. Dialog skills, such as Intimidate and Gather Information, 
appear as options in dialog with an icon denoting the skill being used. 
Skills are increased every level at a rate derived from the character's 
class and Intelligence.
 
The yellow circle indicates the reach of the demon's attacks.
 
 
 
Combat is turn-based, with characters going individually based on their 
initiative.
 Each character can make five types of actions: free, no, full-round, 
move, and standard. Characters can take a move action and a standard 
action each turn. Full-round actions count as a use of both actions. 
Free actions take a negligible amount of time to perform, so they count 
as neither actions. No actions also count for neither actions, but they 
require special circumstances in order to be performed. Characters can 
choose special attacks to perform or spells to cast, and they can also 
choose to attack or cast in specific ways. Defensive casting and 
fighting, dealing non-lethal damage, tripping an opponent, and coup de 
graces are examples of particular actions in combat. Characters have a 
set yet semi-random number of hit points based on their level, class, 
and Constitution score. Upon being reduced to zero hit points, a 
character is staggered, and a full round action will cost him or her one
 hit point. A creature with hit points between -1 and -9 is unconscious,
 and loses one hit point a round. The character has a 10% chance of 
stabilizing, which will stop the loss of hit points but will keep the 
character unconscious. Other characters can stop this loss of life 
through a successful heal check. If a character or creature reaches -10 
hit points, it dies.
Differences with 3.5
Although most of the main rules from 3.5 edition of Dungeons and 
Dragons are implemented, there are several exceptions. Some of them, 
such as applying a bonus to 
AC
 from the Dodge feat, are simplified to streamline play. Others, such as
 not letting prone characters attack, are implemented to reduce the 
amount of required animations. The structure of the engine is also 
utilized, allowing encumbered characters to move at 3/4 their maximum 
rate, even if the resulting speed is not a whole number. Certain 
abilities, including Barbarian Rage, are modified to better flow with 
the game. A hybridization of some rules also occurred; the spell Doom is
 modified to reflect the first printing of the 
Player's Handbook, and weapon sizes are a blend of 3 and 3.5 editions.
[9] The game also has two difficulty levels, Normal and Ironman, with the latter intended to more closely mimic the 
paper-and-pencil game.
[10]
History
The Temple of Elemental Evil was intended as re-creation of the classic 
Dungeons & Dragons adventure of the 
same name. Publisher was 
Atari, who then held the interactive rights of the 
Dungeons & Dragons franchise.
[4] The developer was 
Troika Games who should develop the game in two years, but effectively Troika finished the game after twenty month work.
[11]
 The development started on February 1, 2002 with a development team of 
14 people. The game was first announced on January 9, 2003 under the 
title 
Greyhawk: The Temple of Elemental Evil.
[12] Originally designed with the 
Dungeons & Dragons
 3.0 edition rule set in mind, this was changed in-development to the 
3.5 edition rule set. For the required adaptions Atari gave Troika 
additional two month development time until August 1, but completion was
 delayed until August 30.
[13] The game went 
gold on September 4, 2003, 19 days before it was originally intended to be shipped.
[14]
As the release version of the game had many 
bugs,
[5] Troika released successively three 
patches
 which addressed some of the problems. After the closure of the 
developer and the end of the official support the game community took up
 the patching efforts with 
community-made patches.
[6]
The game was re-released by the 
digital distributor gog.com on October 13, 2010.
[15]
Reception
| [hide]The Temple of Elemental Evil | 
|  | 
The Temple of Elemental Evil was mostly well received by critics. 
PC Gamer
 gave the game a 79%, saying "Greyhawk is a game by D&D fans and for
 D&D fans, and it provides all RPG fans with the opportunity to 
experience one of the genre’s classic adventures."
[18]
 GameSpot echoed those sentiments; it gave the game a 7.9 out of 10, 
calling the game "one of the most authentic PC Dungeons & Dragons 
experiences of the past few years."
[3] A 
Gamespy reviewer gave the game four out of five stars, but he made note of a lack of multiplayer options.
[1] IGN gave it a 7.5, saying "ToEE isn't perfect, but it's certainly not a stinker."
[17]
 GameZone gave an 8.4 out of 10, saying it "is a game that those who are
 serious about D&D-based RPGs should have in their library."
[19] John Breeden II of the 
Washington Post complimented the game's graphics, particularly the animated scenery, and also said that "[m]onsters appear suitably gruesome".
[8]
According to GameSpy, "players who persevered were rewarded with an 
ultimately fun and satisfying experience -- just not the mind-blowing 
one they had hoped for".
[20]
Controversy
Upon its release, 
The Temple of Elemental Evil created a small
 stir due to the availability of the option for a male character to 
enter a same-sex marriage. In the town of Nulb, a pirate named Bertram 
begins flirting with male characters in the party and offers a lifetime 
of love and happiness in exchange for his freedom.
[21] This relationship was noted as another example of video games "pushing the boundaries" by 
Guardian Unlimited.
[22] Game developers and publishers generally did not object to the inclusion of a homosexual story option.
[22] Criticism of the relationship came primarily from gamers who felt that gay characters should not be included in video games.
[21]
 Industry observer Matthew D. Barton commented on the irony of so-called
 "geeky gamers", subject to stereotyping themselves, stereotyping gays 
in their opposition.
[21] Producer Tom Decker defended the move, saying in an interview with RPG Vault:
I particularly felt strongly that since we had several heterosexual 
marriages available in Hommlet, we should include at least one 
homosexual encounter in the game and not to make it a stereotyped, over 
the top situation, but on par with the other relationships available in 
the game.[23]
Bertram was named #6 on GayGamer.net's Top 20 Gayest Video Game Characters.
[24]
 Bertram was not to be the only possible gay marriage in the game; 
another was planned in a brothel that was later removed from the game.
[23]
References
-  Madigan, Jamie. "Greyhawk Adventures: The Temple of Elemental Evil". Gamespy. Retrieved 2007-02-19.
-  "ATARI INTRODUCES 'GREYHAWK: THE TEMPLE OF ELEMENTAL EVIL'". Atari. 2003-01-08. Retrieved 2007-04-04.
 "`Greyhawk: The Temple of Elemental Evil' will return players to 
D&D's roots with the genre-defining adventure that started it all 
while taking full advantage of the popular 3rd Edition rule set, 
party-based adventuring and tactical turn-based combat."
-  Kasavin, Greg. "The Temple of Elemental Evil". Gamespot. Retrieved 2007-02-19.
-  "Hasbro Reacquires Digital Gaming Rights From Infogrames For $65 Million Infogrames Granted Licenses To 10 Hasbro Franchises". Infogrames And Hasbro Announcement. Atari. 2005-06-09. Retrieved 2006-09-26.
-  "Temple of Elemental Evil: A Classic Greyhawk Adventure, The". Metacritic. Retrieved 2007-07-11.
-  Rose, Alan (2006-10-06). "D&D fans fix Temple of Elemental Evil". Joystiq. Retrieved 2012-12-04. "A
 group of dedicated Dungeons & Dragons role-playing fans have 
managed to accomplish something Atari and Troika failed to do three 
years ago -- fix most of the bugs in The Temple of Elemental Evil."
-  Gygax, Gary; Mentzer, Frank (1987). The Temple of Elemental Evil. Lake Geneva: TSR, Inc. ISBN 0-88038-018-7.
-  Breeden, John II (October 26, 2003). "Reviews: The Temple of Elemental Evil: A Classic Greyhawk Adventure". Washington Post.  – via HighBeam Research (subscription required)
-  Temple of Elemental Evil manual. 2003.
-  Shaw, Ryan (January 1, 2004). "The Temple of Elemental Evil". PCWorld (Australia). Retrieved September 6, 2012. – via HighBeam Research (subscription required)
-  "Temple Of Elemental Evil - Developer Interview". Worthplaying. 2003-09-04. Retrieved 2012-11-28.
-  Calvert, Justin (2003-01-09). "Greyhawk: The Temple of Elemental Evil announced". GameSpot. CBS Interactive. Retrieved 2012-11-28.
-  Decker, Thomas R. (2003-11-25). "The Temple of Elemental Evil Wrap Report". IGN. News Corp. Retrieved 2012-11-26.
-  Adams, David (2003-09-04). "Temple of Elemental Evil is Gold". IGN. Retrieved 2007-07-25.
-  Temple of Elemental Evil storms GoG on RPGamer.com (October 14, 2010)
-  "The Temple of Elemental Evil". GameRankings. Retrieved 16 December 2013.
-  Blevins, Tal (2003-09-22). "Dungeons & Dragons: The Temple of Elemental Evil -- A Classic Greyhawk Adventure Review". IGN. Retrieved 2007-02-19.
-  Desslock. "Greyhawk: The Temple of Elemental Evil". PC Gamer. Archived from the original on October 18, 2006. Retrieved 2007-02-19.
-  Lafferty, Michael (2003-09-16). "The Temple of Elemental Evil Review - PC". GameZone. Retrieved 2007-02-19.
-  Rausch, Allen (2004-08-19). "A History of D&D Video Games - Part V". GameSpy. Retrieved November 17, 2012.
-  Matthew D. Barton. "Gay Characters in Videogames". Armchair Arcade. Retrieved 2007-02-14.
-  Krotoski, Aleks (2005-01-19). "Homosexuality and Gaming" (Blog post). Gamesblog. Guardian Unlimited. Retrieved 2007-02-14.
-  "The Temple of Elemental Evil Wrap Report" (Interview). RPG Vault. 2003-11-25. p. 4. Retrieved 2007-02-14.
-  "Top 20 Gayest Video Game Characters". GayGamer.net. Retrieved 2007-02-14.
 
External links