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¿Qué es "The Temple Of Elemental Evil"? (From
Wikipedia)
The Temple of Elemental Evil is a
2003 role-playing video game by now-defunct
Troika Games. It is a re-creation of the classic
Dungeons & Dragons adventure of the
same name using the 3.5 edition rules. This is the only video game to take place in the
Greyhawk campaign setting and the first video game to implement the 3.5 edition rule set.
[3] The game was published by
Atari, who then held the interactive rights of the
Dungeons & Dragons franchise.
[4] The Temple of Elemental Evil was released in autumn of 2003.
The release was criticized for stability issues and other
bugs.
[5]
The turn-based tactical combat, however, was generally thought to be
implemented well, and is arguably the most faithful representation of
the then-current
tabletop role-playing game ("3.5e") rules in a
video game. This game still has a very active fanbase, with many improvements and
bugfixes added.
[6]
Storyline
Thirteen years before the start of the game, Hommlet was a peaceful
town. Due to low taxes and safe roads, the area became prosperous, and
the village flourished. This prosperity drew the attention of evil
forces, who began slowly trickling into the area. It is not known where
these forces came from, but the Dyvers of
Nyr Dyv and the inhabitants of the forestlands of the Wild Coast were the chief suspects. As the presence of
bandits,
kobolds, and
goblins increased, a local
militia led by Waldgraf of Ostverk was raised to defend Hommlet. This only served to check the evil forces, however.
Six miles from Hommlet, a group of hovels formed a center for the
evil activity. The locals ignored this threat since it was in the
marshes, and Nulb began growing. A small
chapel
built to an evil god grew into a stone structure as the evil forces
pillaged and robbed the lands around Hommlet. For three years the Temple
of Elemental Evil served as a center for the swarms of vile creatures
who plagued Hommlet. As the evil grew in power, the land around the
Temple suffered from
pestilence,
famine, and a lack of
commerce.
The leaders of the Temple grew too power-hungry, and they were defeated in
open combat
after challenging the kingdoms of the north. The evil forces were
slaughtered, and their mighty Temple was destroyed and sealed with magic
and blessings. In the years that followed, Hommlet became a destination
for adventurers, who brought wealth to the city and returned the area
to its peaceful origins. Eventually,
adventurers
stopped coming, and the village went back to life as usual. A year
before the start of the game, however, bandits once again began
trickling into the region, and the villagers appealed to the Lord the
Viscount of Verbobonc for aid. He responded by providing funds for Burne
and Rufus, two well-known adventurers from the area, to build a
keep just outside of Hommlet.
[7]
Plot
The game begins with an opening
vignette that is determined by the
alignment
of the party. All of these require the player to start in the town of
Hommlet. After arriving in town and completing minor quests for the
townsfolk, the player is directed to the moathouse, a small, fortified
outpost to the east. The moathouse is home to bandits, and the player is
asked to clear them out. However, in the
dungeons of the moathouse, the player encounters a large force of
bugbears led by an
ogre named Lubash and a priest of the Temple of Elemental Evil, Lareth the Beautiful.
After defeating Lareth, the player can then go to either the Temple itself, or to Nulb, a town in the
swamplands
nearby. If the player goes to Nulb, many of the citizens will talk of
the Temple. Spies for the Temple are living in the town, and the player
can gain passage into the heart of the Temple by pretending to be
interested in joining.
The Temple is divided into four factions:
Earth,
Air,
Water, and
Fire
Temples. Each Temple is at war with the other three in a perpetual
struggle for supremacy. The player is asked by all four to provide
assistance, and can gain access to Hedrak, the leader of the Temple of
Elemental Evil, by performing quests for the sub-Temples. Most of the
sub-Temples require the player to kill a leader of an opposing Temple to
gain access to Hedrak.
Upon meeting Hedrak, the player has two options: kill him, or accept
his quest. If the player accepts the quest, which is to kill Scoorp the
Hill giant, Hedrak will make the player a part of the Temple of
Elemental Evil, thus ending the game. If the player kills Hedrak, the
way to four nodes of elemental power will be available. Inside each of
these nodes is a gem. These gems can be inserted into the Orb of Golden
Death, which is hidden inside the Temple, to form a powerful artifact.
Deep inside the Temple, the player must then deal with
Zuggtmoy, the
Demoness Lady of
fungi.
The player can, based on choices made, fight Zuggtmoy, fight a weaker
version of Zuggtmoy, or avoid a fight altogether. This can lead to one
of three endings if the player succeeds: Zuggtmoy is banished for 66
years, Zuggtmoy is destroyed permanently, or Zuggtmoy lives on, but the
player is well rewarded.
Gameplay
A radial menu is used for choosing a character's actions.
The game focuses on a party of up to five player-controlled
characters. These characters can be created by the player or can be one
of the pre-made characters that come with the game. All, however, must
be within one step of a party
alignment.
Any player-made characters are created in a 13-step process; there is,
however, an option to let the game deal with most aspects of character
creation for the player.
[8] At any time, the party can have up to three
NPC followers, and all player characters can have a
familiar and/or animal companion as allowed by class.
All characters have a screen that shows information pertaining to
them. Five tabs—inventory, skills, feats, spells, and abilities—allow
the player to manage equipment, change spell configurations, and compare
character attributes. This screen also appears when the party is
bartering with an NPC or looting a body, but clicking out of the
inventory tab will eject the player from the interaction. Additionally,
small portraits of the characters appear on the bottom of the screen,
along with a small red bar showing remaining health and icons depicting
any status conditions, such as level drain, blessings, or paralysis.
The characters are controlled via radial menus. After selecting a
character, the player right clicks to open a circular menu. From there,
hovering over wedges brings out more options, such as specific spells,
actions, or inventory items. The main radial menu, which encircles a
picture of the character selected, has up to six sections, the number
being based on class abilities. Specific actions are color-coded based
on the type of action they are.
Targeting a spell that has a circular area of effect.
Characters can use their skills throughout the game by selecting them
on the radial menu. If a player wanted to pick another character's
pocket, he or she would select a character with the Sleight of Hand
skill, left-click on the skill from the radial menu, and left click on
the victim. Dialog skills, such as Intimidate and Gather Information,
appear as options in dialog with an icon denoting the skill being used.
Skills are increased every level at a rate derived from the character's
class and Intelligence.
The yellow circle indicates the reach of the demon's attacks.
Combat is turn-based, with characters going individually based on their
initiative.
Each character can make five types of actions: free, no, full-round,
move, and standard. Characters can take a move action and a standard
action each turn. Full-round actions count as a use of both actions.
Free actions take a negligible amount of time to perform, so they count
as neither actions. No actions also count for neither actions, but they
require special circumstances in order to be performed. Characters can
choose special attacks to perform or spells to cast, and they can also
choose to attack or cast in specific ways. Defensive casting and
fighting, dealing non-lethal damage, tripping an opponent, and coup de
graces are examples of particular actions in combat. Characters have a
set yet semi-random number of hit points based on their level, class,
and Constitution score. Upon being reduced to zero hit points, a
character is staggered, and a full round action will cost him or her one
hit point. A creature with hit points between -1 and -9 is unconscious,
and loses one hit point a round. The character has a 10% chance of
stabilizing, which will stop the loss of hit points but will keep the
character unconscious. Other characters can stop this loss of life
through a successful heal check. If a character or creature reaches -10
hit points, it dies.
Differences with 3.5
Although most of the main rules from 3.5 edition of Dungeons and
Dragons are implemented, there are several exceptions. Some of them,
such as applying a bonus to
AC
from the Dodge feat, are simplified to streamline play. Others, such as
not letting prone characters attack, are implemented to reduce the
amount of required animations. The structure of the engine is also
utilized, allowing encumbered characters to move at 3/4 their maximum
rate, even if the resulting speed is not a whole number. Certain
abilities, including Barbarian Rage, are modified to better flow with
the game. A hybridization of some rules also occurred; the spell Doom is
modified to reflect the first printing of the
Player's Handbook, and weapon sizes are a blend of 3 and 3.5 editions.
[9] The game also has two difficulty levels, Normal and Ironman, with the latter intended to more closely mimic the
paper-and-pencil game.
[10]
History
The Temple of Elemental Evil was intended as re-creation of the classic
Dungeons & Dragons adventure of the
same name. Publisher was
Atari, who then held the interactive rights of the
Dungeons & Dragons franchise.
[4] The developer was
Troika Games who should develop the game in two years, but effectively Troika finished the game after twenty month work.
[11]
The development started on February 1, 2002 with a development team of
14 people. The game was first announced on January 9, 2003 under the
title
Greyhawk: The Temple of Elemental Evil.
[12] Originally designed with the
Dungeons & Dragons
3.0 edition rule set in mind, this was changed in-development to the
3.5 edition rule set. For the required adaptions Atari gave Troika
additional two month development time until August 1, but completion was
delayed until August 30.
[13] The game went
gold on September 4, 2003, 19 days before it was originally intended to be shipped.
[14]
As the release version of the game had many
bugs,
[5] Troika released successively three
patches
which addressed some of the problems. After the closure of the
developer and the end of the official support the game community took up
the patching efforts with
community-made patches.
[6]
The game was re-released by the
digital distributor gog.com on October 13, 2010.
[15]
Reception
[hide]The Temple of Elemental Evil |
|
The Temple of Elemental Evil was mostly well received by critics.
PC Gamer
gave the game a 79%, saying "Greyhawk is a game by D&D fans and for
D&D fans, and it provides all RPG fans with the opportunity to
experience one of the genre’s classic adventures."
[18]
GameSpot echoed those sentiments; it gave the game a 7.9 out of 10,
calling the game "one of the most authentic PC Dungeons & Dragons
experiences of the past few years."
[3] A
Gamespy reviewer gave the game four out of five stars, but he made note of a lack of multiplayer options.
[1] IGN gave it a 7.5, saying "ToEE isn't perfect, but it's certainly not a stinker."
[17]
GameZone gave an 8.4 out of 10, saying it "is a game that those who are
serious about D&D-based RPGs should have in their library."
[19] John Breeden II of the
Washington Post complimented the game's graphics, particularly the animated scenery, and also said that "[m]onsters appear suitably gruesome".
[8]
According to GameSpy, "players who persevered were rewarded with an
ultimately fun and satisfying experience -- just not the mind-blowing
one they had hoped for".
[20]
Controversy
Upon its release,
The Temple of Elemental Evil created a small
stir due to the availability of the option for a male character to
enter a same-sex marriage. In the town of Nulb, a pirate named Bertram
begins flirting with male characters in the party and offers a lifetime
of love and happiness in exchange for his freedom.
[21] This relationship was noted as another example of video games "pushing the boundaries" by
Guardian Unlimited.
[22] Game developers and publishers generally did not object to the inclusion of a homosexual story option.
[22] Criticism of the relationship came primarily from gamers who felt that gay characters should not be included in video games.
[21]
Industry observer Matthew D. Barton commented on the irony of so-called
"geeky gamers", subject to stereotyping themselves, stereotyping gays
in their opposition.
[21] Producer Tom Decker defended the move, saying in an interview with RPG Vault:
I particularly felt strongly that since we had several heterosexual
marriages available in Hommlet, we should include at least one
homosexual encounter in the game and not to make it a stereotyped, over
the top situation, but on par with the other relationships available in
the game.[23]
Bertram was named #6 on GayGamer.net's Top 20 Gayest Video Game Characters.
[24]
Bertram was not to be the only possible gay marriage in the game;
another was planned in a brothel that was later removed from the game.
[23]
References
- Madigan, Jamie. "Greyhawk Adventures: The Temple of Elemental Evil". Gamespy. Retrieved 2007-02-19.
- "ATARI INTRODUCES 'GREYHAWK: THE TEMPLE OF ELEMENTAL EVIL'". Atari. 2003-01-08. Retrieved 2007-04-04.
"`Greyhawk: The Temple of Elemental Evil' will return players to
D&D's roots with the genre-defining adventure that started it all
while taking full advantage of the popular 3rd Edition rule set,
party-based adventuring and tactical turn-based combat."
- Kasavin, Greg. "The Temple of Elemental Evil". Gamespot. Retrieved 2007-02-19.
- "Hasbro Reacquires Digital Gaming Rights From Infogrames For $65 Million Infogrames Granted Licenses To 10 Hasbro Franchises". Infogrames And Hasbro Announcement. Atari. 2005-06-09. Retrieved 2006-09-26.
- "Temple of Elemental Evil: A Classic Greyhawk Adventure, The". Metacritic. Retrieved 2007-07-11.
- Rose, Alan (2006-10-06). "D&D fans fix Temple of Elemental Evil". Joystiq. Retrieved 2012-12-04. "A
group of dedicated Dungeons & Dragons role-playing fans have
managed to accomplish something Atari and Troika failed to do three
years ago -- fix most of the bugs in The Temple of Elemental Evil."
- Gygax, Gary; Mentzer, Frank (1987). The Temple of Elemental Evil. Lake Geneva: TSR, Inc. ISBN 0-88038-018-7.
- Breeden, John II (October 26, 2003). "Reviews: The Temple of Elemental Evil: A Classic Greyhawk Adventure". Washington Post. – via HighBeam Research (subscription required)
- Temple of Elemental Evil manual. 2003.
- Shaw, Ryan (January 1, 2004). "The Temple of Elemental Evil". PCWorld (Australia). Retrieved September 6, 2012. – via HighBeam Research (subscription required)
- "Temple Of Elemental Evil - Developer Interview". Worthplaying. 2003-09-04. Retrieved 2012-11-28.
- Calvert, Justin (2003-01-09). "Greyhawk: The Temple of Elemental Evil announced". GameSpot. CBS Interactive. Retrieved 2012-11-28.
- Decker, Thomas R. (2003-11-25). "The Temple of Elemental Evil Wrap Report". IGN. News Corp. Retrieved 2012-11-26.
- Adams, David (2003-09-04). "Temple of Elemental Evil is Gold". IGN. Retrieved 2007-07-25.
- Temple of Elemental Evil storms GoG on RPGamer.com (October 14, 2010)
- "The Temple of Elemental Evil". GameRankings. Retrieved 16 December 2013.
- Blevins, Tal (2003-09-22). "Dungeons & Dragons: The Temple of Elemental Evil -- A Classic Greyhawk Adventure Review". IGN. Retrieved 2007-02-19.
- Desslock. "Greyhawk: The Temple of Elemental Evil". PC Gamer. Archived from the original on October 18, 2006. Retrieved 2007-02-19.
- Lafferty, Michael (2003-09-16). "The Temple of Elemental Evil Review - PC". GameZone. Retrieved 2007-02-19.
- Rausch, Allen (2004-08-19). "A History of D&D Video Games - Part V". GameSpy. Retrieved November 17, 2012.
- Matthew D. Barton. "Gay Characters in Videogames". Armchair Arcade. Retrieved 2007-02-14.
- Krotoski, Aleks (2005-01-19). "Homosexuality and Gaming" (Blog post). Gamesblog. Guardian Unlimited. Retrieved 2007-02-14.
- "The Temple of Elemental Evil Wrap Report" (Interview). RPG Vault. 2003-11-25. p. 4. Retrieved 2007-02-14.
- "Top 20 Gayest Video Game Characters". GayGamer.net. Retrieved 2007-02-14.
External links